Nation Diplomacy

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Re: Nation Diplomacy

Postby Captain Jack » Tue Feb 09, 2016 2:19 pm

Forwarding design in Nation Diplomacy, here are some more ideas.

Send Payments Ability

Nations will be able to send payments to each other. Standard rules will apply.

Tribute

A daily fee paid by one country to another.
Voting processes will open to both countries for tribute to be established.
Limitations will apply to protect inactive countries from getting in debt from rogue-kings.

Trade Pacts
Peace status will be required

Trade pacts will be forged between nations.
They will grant bonuses on sales. The bonus will be given to all Dukes or higher of the nation signing the pact. This bonus will be perhaps 5% for all resources except Gold bars (1.25% for them).
Ports could be specified for increased diplomatic options.
Daily fee (optional) will be available (especially handy for nations that do not control any port).

Service Pacts
Just like trade pacts only that they will refer to all other port-specific title bonuses (ship building,crew hiring,etc).

Allied Countries
An alliance will grant by default the trade/service pact perks (no need to separately define them for allies).

Mutual Defense Pacts

These will be private (hidden from public). Peace status will be required.
This is a different pact from an alliance. Mutual Defense pacts will have specific objectives which will be activated under specific circumstances.

For example:
Bermuda and Tokelau could sign a Mutual defense pact for Neapolis and Aiora for 10M a day/maximum 20 days. Spain however decides to become aggressive and captures Neapolis. This will activate the Mutual Defense pact Bermuda had with Tokelau. For the next 20 says, Tokelau treasury will send 20M in aid to Bermuda.

Another example:
Bermuda and Tokelau sign a mutual defense pact against Spain. If Spain declares war against any of the two nations, then it will automatically enter the war with the other too. In case Tokelau declares against Spain though, then since the aggressor is one of the two nations that signed the pact, Bermuda will stay outside the war.

More types can be scripted (different objectives/triggers/rewards/support)

Vassal Countries

We could script a vassal system as well. Something along these lines which I will describe with an example:

Let's suppose that Mexico is a vassal country of Spain.
-Mexico has the obligation to follow Spain in all its wars (automatically declares in all enemies of Spain).
-Mexico pays a daily fee (non-expiring tribute) to Spain as long as they are vassals (most probably a % of the daily tax income).
-Mexico and Spain enjoy all the perks and statuses they would get if they were allied.
-Mexico has no diplomacy of its own. It cannot be declared a war. A war to spain needs to be declared instead (so it will then automatically enter the war as well).
-It cannot form any treaties on its own (ie defense pacts, trade pacts).
-Any pacts signed by Spain with other countries (ie trade pacts) do not apply to Mexico.
-It's king is considered a Spanish puppet (I am role-playing obviously)
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Re: Nation Diplomacy

Postby Gunder » Tue Feb 09, 2016 2:31 pm

I love it all! +1! But...

Captain Jack wrote:Vassal Countries

We could script a vassal system as well. Something along these lines which I will describe with an example:

Let's suppose that Mexico is a vassal country of Spain.
-Mexico has the obligation to follow Spain in all its wars (automatically declares in all enemies of Spain).
-Mexico pays a daily fee (non-expiring tribute) to Spain as long as they are vassals (most probably a % of the daily tax income).
-Mexico and Spain enjoy all the perks and statuses they would get if they were allied.
-Mexico has no diplomacy of its own. It cannot be declared a war. A war to spain needs to be declared instead (so it will then automatically enter the war as well).
-It cannot form any treaties on its own (ie defense pacts, trade pacts).
-Any pacts signed by Spain with other countries (ie trade pacts) do not apply to Mexico.
-It's king is considered a Spanish puppet (I am role-playing obviously)


What would the benefit of becoming a vassal be? Would it be like an requirement for peace, ie, Spain attacks Mexico, promises to stop of they agree to become a vassal?
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Re: Nation Diplomacy

Postby Captain Jack » Tue Feb 09, 2016 2:35 pm

Could be this. But it could be for protection too. Or the stronger nation may demand it from a considerably weaker nation in order to give them access to their ports.

For example, lets suppose that a small nation wants to make a Trade Pact with Spain. Obviously, they cannot offer it as Spain has a lot of ports and their price for each port is very high and surely too high for a small nation.

Spain will not want to become allies with them either, they do not need it.

So instead, a vassal solution is suggested which is more probable to be accepted by the mighty Spain.
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Re: Nation Diplomacy

Postby Gunder » Tue Feb 09, 2016 2:36 pm

+1, I like it.

Oh, last question, will everything besides "Mutual Defense Pacts" be public to all?
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Re: Nation Diplomacy

Postby Sebena » Tue Feb 09, 2016 2:37 pm

Now this is something to look forward and my question which I had are already answered +1
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Nation Diplomacy

Postby Captain Jack » Tue Feb 09, 2016 2:38 pm

Tributes/Send Payments and Mutual Defense pacts will be private.

Perhaps we could allow allies to see the mutual defense pacts of each other but probably it would be better to keep it confidential - to make spies work worthwhile.
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Re: Nation Diplomacy

Postby Sebena » Tue Feb 09, 2016 3:23 pm

Captain Jack wrote:Tributes/Send Payments and Mutual Defense pacts will be private.

Perhaps we could allow allies to see the mutual defense pacts of each other but probably it would be better to keep it confidential - to make spies work worthwhile.



Best soultion for this would be keeping it private so that only rank of Duke and higher could see it that would give some safety as in most cases King and dukes have high mutual respect and work together and some nations could step up and seek new people to fill missing ranks to protect aggainst spies :)
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Nation Diplomacy

Postby Most Lee Harmless » Tue Feb 09, 2016 3:51 pm

Interesting stuff, worth chewing over... once me hackles have dropped from the example of vassal-dom given... sheesh... :)
-1 : Move to archive.
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Re: Nation Diplomacy

Postby Captain Jack » Tue Feb 09, 2016 4:44 pm

Danik wrote:Interesting stuff, worth chewing over... once me hackles have dropped from the example of vassal-dom given... sheesh... :)


:lol:
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Re: Nation Diplomacy

Postby PhoenixKnight » Tue Feb 09, 2016 5:00 pm

Interesting idea. I can see some disadvantages and concerns though. Like getting vassal country from under another.
This concept will start a war of dominance between countries which is more difficult to control and arrange with multinational guilds unless the guild revolve around the country like USA
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