Goods:Smuggling and Hostility

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Re: Goods:Smuggling and Hostility

Postby PFH » Wed Dec 26, 2018 1:23 am

DezNutz wrote:
Clockwork wrote:I like this idea but 1000 hostility is a bit too minimal to not enter a port. Plus if we have this, what will be the point of blockades when the idea of the blockade is to stop incoming traffic at a port? This will kill the idea. However, taken with a grain of salt the ideas have merit.

I was thinking that for every 2500 hostility to a nation, the player cannot enter a random port selected randomly by the system. 1000 is very low, and if this and blockades would be implemented, then one or the other would be useless at some point in the scale.

Move to discussion is my vote.


1000 Hostility is 100 battles against a particular nation.


Thats only 400 turns and a full raid on lodswe would prevent a player from touching any spanish port. Just an example of many large traders that are spanish. This is my primary concern on the hostility issue.

Same applies if you plan on raiding CDV.
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Re: [Review] Goods:Smuggling and Hostility

Postby DezNutz » Wed Dec 26, 2018 1:52 am

Sounds like a reasonable result for conducting large amounts of battle.
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Re: [Review] Goods:Smuggling and Hostility

Postby PFH » Wed Dec 26, 2018 2:42 am

To ban someone from 6 ports for hitting 1 trader? Thats very unbalanced. What will the players trade routs do? How can the player build ships at prote if he is banned from there? What of his hideout? It needs major tweaking but the idea isnt bad. It should be a lot of hostility to prevent a player from hitting a port and 1000 is very unbalanced for the task
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Re: [Review] Goods:Smuggling and Hostility

Postby Magnus the red » Wed Dec 26, 2018 3:14 am

I agree I already have over 1000 hostility with spain and its only skirmishes mostly so I agree with Clock it would need to be higher than that or have some way around being prevented from entering the port
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Re: [Review] Goods:Smuggling and Hostility

Postby PFH » Sat Jan 05, 2019 12:38 pm

Needs more votes from team. Bump
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Re: [Review] Goods:Smuggling and Hostility

Postby DezNutz » Sat Jan 05, 2019 3:57 pm

Clockwork wrote:To ban someone from 6 ports for hitting 1 trader? Thats very unbalanced. What will the players trade routs do? How can the player build ships at prote if he is banned from there? What of his hideout? It needs major tweaking but the idea isnt bad. It should be a lot of hostility to prevent a player from hitting a port and 1000 is very unbalanced for the task


You aren't hitting one trader once. You are hitting them 100s of times.

Simple solution to this: Hostility & Pardon Values are determined via Nation Law. Then the Nation can determine at which amount of Hostility this feature takes effect, and the amount of gc needed to pardon.
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Re: [Review] Goods:Smuggling and Hostility

Postby PFH » Sat Jan 05, 2019 5:17 pm

So how would pirates operate when they are banned against ports? Pirates dont seek pardons: they seek the action if battle and the heat of the moment.

Most pirates didnt care of their notoriety or bounties. They kept plundering regardless.
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Re: [Review] Goods:Smuggling and Hostility

Postby DezNutz » Sat Jan 05, 2019 7:41 pm

Clockwork wrote:So how would pirates operate when they are banned against ports? Pirates dont seek pardons: they seek the action if battle and the heat of the moment.

Most pirates didnt care of their notoriety or bounties. They kept plundering regardless.


They paid a bribe to get in the port. Do you think pirates just rolled into the harbor and docked? They snuck in (laid anchor and rowed to shore) or paid a bribe.

Same principal can be applied to this. Pirates can either attempt to sneak in or bribe their way into a port.
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Re: [Review] Goods:Smuggling and Hostility

Postby Stan Rogers » Sat Jan 05, 2019 8:16 pm

A smart pirate may offer bribes to governors to allow them port privileges I suppose if their hostility exceeded national limits to port entry. Council approved law change. Enforceable or would it be a paper tiger threat ?

Also, having a relationship with the daughter of the NPC gov of a banned port should increase one's chances to get a merchant to trade with you in said banned port. A smart pirate would lay the groundwork to increase his chances of becoming banned from trading in a port.
I dunno... I think the concept is good and many things could be extrapolated from the basic premise.

There have been many variations and great ideas along this same vein of port protection, hostility, blockades and other idea's of port improvements. It almost warrants its own sub=thread to group the various ideas and directions people have suggested. Many good ones for sure and all variants of the same thing.
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Re: [Review] Goods:Smuggling and Hostility

Postby PFH » Mon Jan 07, 2019 3:57 pm

With all this discussion about ideas for this suggestion, i would say its fair to move to general discussion for more later input. Objections?

I like this idea but yes, vote to discussion - Skyhawk
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