PG 2.0 Development - Community Priority List

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PG 2.0 Development - Community Priority List

Postby DezNutz » Sun Mar 14, 2021 9:21 pm

Ahoy Mateys!

With the upcoming completion of the Trade Routes update and the move to Pirates Glory v2.0, it is time to get the ball rolling on the development priority list for the upcoming version. The Trade Routes update will be entering the beta test phase within the next week or two.

As such the Development Team wants the communities input on what they would like to see developed for the new version.

We ask that you post a list of the top 5 approved/open suggestions that you want developed first for v2.0.

On March 28, 2021, the top 5s provided will be compiled into a singular list and will be the community basis for initial feature development on Pirates Glory v2.0.


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Reserved for Final Compiled List

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Re: PG 2.0 Development - Community Priority List

Postby DezNutz » Sun Mar 14, 2021 9:25 pm

The below was the Dev Team Priority List submitted.
1. Flagship
2. Shaman of the Sea
3. Credit Update
4. Blockades
5. Mini-Request Cleanup
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Re: PG 2.0 Development - Community Priority List

Postby Shadowood » Sun Mar 14, 2021 10:43 pm

1. Guild Based Bonuses (this includes guild bank)
2. Flagship
3. Blockades
4. Port Buildings (Fort, Tavern, Blacksmith)
5. Foot Battles
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Re: PG 2.0 Development - Community Priority List

Postby William one eye » Sun Mar 14, 2021 10:59 pm

1 player owned manufacturing companies
That build upgrades.
2 forts and civic structures (port buildings)
3 blockades
4 foot battles
5 weather
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Re: PG 2.0 Development - Community Priority List

Postby Haron » Sun Mar 14, 2021 11:30 pm

1. Daily updates revision (equality of time)
2. Flagship
3. Blockades
4. Credit update (because this should be simple to implement)
5. Some way to fight plantations (possibly foot battles)
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Re: PG 2.0 Development - Community Priority List

Postby William one eye » Sun Mar 14, 2021 11:56 pm

Haron wrote:1. Daily updates revision (equality of time)
+1
2. Flagship
3. Blockades
4. Credit update (because this should be simple to implement)
5. Some way to fight plantations (possibly foot battles)+1
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Re: PG 2.0 Development - Community Priority List

Postby Argo » Mon Mar 15, 2021 1:31 am

1. Flagship
2 Pirate missions -
2. Blockades
3 Guild based banks
4 More PvP battles land and sea
5 Port buildings-
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Re: PG 2.0 Development - Community Priority List

Postby Leo the Conqueror » Mon Mar 15, 2021 1:33 am

1. Blockades
2. Maximum plunder increase for pirates
3. Flagships
4. Foot battles
5. Attacking plantations
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Re: PG 2.0 Development - Community Priority List

Postby Cutpurse » Mon Mar 15, 2021 2:34 am

1. flagship, or any means to personally customize a ship
2. means to attack plantations, and or to use plantations for attacks
3. blockades, or any mean to try prevent single players or specific nations ships from entering a port
4. making port control more about naval actions, and less gold and voodoo dependant
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Re: PG 2.0 Development - Community Priority List

Postby Stan Rogers » Tue Mar 16, 2021 1:27 am

1. More naval actions in port control
2. Blockades/sea battles
3. Ship to port to ship cannon fire battles
4. Port forts
5. Pirate flagship
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