by DezNutz » Mon Jan 04, 2021 2:10 pm
Moved to General Discussion. There is an idea here, but insufficient details to be a complete suggestion.
For the most part, I agree with the arguments made against this idea for the existing countercurse voodoo card.
However, the idea has merit from a Witch Hut/Legendary Voodoo standpoint.
For instance, a Legendary Countercurse that counters specific voodoo casts. Voodoo other than the selected counter would pass through as if the curse wasn't in place. But if a player casts the selected Card, the curse is both blocked and cast against the caster.
For Example:
Player A casts LCC on themselves with a target of Confuse.
Player B casts a variety of voodoo (HNs, FFJs, TS, Taxation, etc.) on Player A.
Player A's LCC ignores those casts as it isn't the identified curse.
Player B casts Confuse on Player A.
Player A's LCC blocks and counters Confuse
Confuse is now active on Player B.
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