First of all, no automatic seizure will ever take place. It's not like crew, who leaves or cannons who cannot be maintained.
These are debts from taxes. There are two ways in real world to collect them; Either willingly or by force. No automatic ways exist in the real world, therefore there should never exist in the game.
Therefore, in the game, there is no way to force an inactive player to pay his debts. Debts of inactive players will gradually vanish thanks to the debt clearance mechanism:
Changelog wrote:Most similar results found:
1.3.103 (2015-03-11 13:35:35)
All outstanding debts to countries are declared null and void once a specific amount of days pass. The rates are as following:
0 - 100k - 365 days
100k - 500k - 2 years
500k - 1m - 3 years
1m - 5m - 4 years
5m - 25m - 5 years
Therefore, for inactive users, with a small open window for debts greater than 25 millions and one more for different limits, we have nothing more to add.
For active users, there is a problem that needs to be corrected. First, we need to provide a way to players to pay their debts even if they are not in the country. Right now, the only way to do so, is only if you are member of the country. This way has not been yet provided due to the nature of the solutions we have on the table.
The leading solution is to make the banks work more.
We will allow countries to sell off debts to banks (at any price the country bureaucrats decide).
In this case, no extra repayment mechanism is needed. A simple new law that will sell an existing debt to a banker will be created (the decision will be sealed at each case through a voting). The debt then will be created as a loan (with no interest rate) between the banker and the player.
The banker then will be able to attempt to get (a full or partial) repayment. One of the weapons we can give to the banker to achieve this, is the ability for a banker to create a bounty on the target debtor.
For example, lets suppose Roileon owes in someway, about 15M in the nation of Spain.
Roileon nowadays sails with French flag and has no intentions to pay off this debt.
Spain officials decide to sell this debt to Danik (who has a bank) for the price of 5M.
Spain voters approve this proposal and Danik accepts it.
The bank pays 5M directly to Spain treasury and as a result, the debt of Roileon to Spain, is now cleared.
A new loan is created, one of 15M and 0% between Danik's Bank and Roileon.
Danik contacts Roileon to let him know of the situation. Danik, proposes to Roileon that if he gives him 10M in the space of 30 days, he will clear the loan.
Roileon however, decides that he does not want to pay any and chooses to ignore Danik.
Then Danik could threaten Roileon that he will use force to collect the debt (ie, I will scrap your ships for it!)
Now, in the case Danik is in no position to beat Roileon himself (or he does not want to) he could use a 3rd man to do it, for a payment.
This is what bounties will offer. They will be contracts that will offer great flexibility as there will be many collaterals to use. For example, credits,ships,gold coins,gold bars, all these can be used as payment to the bounty receiver.
Bounties will be mostly in favor of the one who is carrying it over so someone will only resort to it as a last chance (or to peel pressure on an enemy). Obviously, Danik would earn more if Roileon agreed to pay at first place. Still, it is the only viable way we see. Under the pressure of an armed force and under the threat of a bounty or even under the promise of a bounty withdrawal, the debtor could agree to repay his debt.