"As I stated elsewhere, I am in favor of getting rid of TI, BD, and any other cards that have a direct effect on population numbers. I feel instead there should be cards that could be cast to effect the factors that contribute to positive and negative population growth, the effects of which could be countered by the efforts of member nations should they be organized enough to do so. Nations that could not mobilize their members to respond to events would suffer the greatest harm to population numbers."
I'd like to keep them and rewrite them. Due to their names, maybe Black Death can be changed to increase the chances of a plague and Transport Immigrants literally does its name; it will takes a certain amount from 1 port to another. For ex: Target New Land for the gaining of pop and target Vaasburg to have immigrants taken from them.
"Disease is also a factor in sustaining population numbers. The larger the population, the larger the possibility of an outbreak of disease. Unhealthy working environments (plantations with high mortality rates for instance), contribute to chances of disease outbreaks. Hospitals could be built at ports to help guard against and deal with disease outbreaks. Better facilities reduces the chance, duration, and severity of disease outbreaks, thus nation member's investments in hospital facilities would be key to protecting the population. Voodoo cards could be crated to effect these port dynamics as well.
Perhaps all of the above factors would contribute to at least two statistics: over-all life expectancy (which would contribute to increase in natural population growth), and an economic health rating (which would contribute to population growth due to migration into the area). Maybe a third statistic related to port security that would also bump up migration rates."
Disease and life expectancy go hand in hand. The more disease, the less a citizen is expected to live. Maybe just adding a statistic for governors to view about the average citizen for the predicted life expectancy? Just adding diseases and adding medicines would do it
"Requiring merchants to feed the population seems unrealistic. However, food supply could be important as a means of guarding against the occasional drought or famine- both of which could seriously hurt the population numbers if not dealt with. I would suggest granaries be built at ports which could be upgraded to hold more food based on financial investments of merchants. During times of drought food would be consumed from the granary, and once food ran out the port would enter into famine and population would decrease at a substantial rate- a rate that would increase the longer the famine lasted."
I agree with the merchants not being responsible to a certain point. Someone has to transport the goods, but it doesnt have to be a merchant. could just be PC in NPC fleets
"The governor's job would be to monitor all of these things and communicate the port's health and status to the nation's council, who would be responsible for mobilizing nation members to deal with the issues if the nation wants to maintain healthy ports and a stable tax base. The nation's council would therefore also be inclined to reward nation members who made significant investments in helping secure the health of the nation's ports."
IMO, I believe the Dukes should assist the Governors with this issue. The Dukes can watch their ports and notify their governor about the issue. Governors today already have quite a few responsibilities
Just my thoughts here