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Shadowood's Wishlist

PostPosted: Tue Oct 31, 2017 3:10 pm
by Shadowood
In order of importance but also to give some balance as they come out on who they might favor...

1. Port Blockades - viewtopic.php?f=34&t=3925&hilit=blockades
2. Plantations - viewtopic.php?f=4&t=3706&hilit=plantations
3. Port Forts - viewtopic.php?f=4&t=2165&hilit=port+fort
4. Contract Shipping - viewtopic.php?f=4&t=2786&p=35706&hilit=contract+shipping#p35706
5. Ship Specialization - viewtopic.php?f=5&t=579&p=4655&hilit=ship+specialization#p4655
6. Flagship - viewtopic.php?f=4&t=3039&hilit=Flagship
----- For Flagship I think there should be a Pirate Flagship and a Nation Flagship.

7. Foot Battles - viewtopic.php?f=5&t=494&p=3714&hilit=Foot+Battles#p3714

I see Foot Battles as a large update and possibly would require more port buildings and/or tech in the Academy to support it. I see this as a 3.0 Feature. I envision Ports that are divided up into "Territories" (I will try to find this post). Port Buildings such as Blacksmith, Stables, Weapons Depot, Inn Keeper, Brothel, etc. This has also given me thought to requiring Banks and Goldsmiths to be outside of a hideout. Make each Port more like a Town/City center with these buildings in place.

More to come.

Re: Shadowood's Wishlist

PostPosted: Tue Oct 31, 2017 3:11 pm
by Shadowood
A Guild War feature would be a great idea. Here is a concept that is fun, strategic and safe to bring out the big ships...

viewtopic.php?f=4&t=4011

Re: Shadowood's Wishlist

PostPosted: Tue Oct 31, 2017 3:11 pm
by Shadowood
Reserved

Re: Shadowood's Wishlist

PostPosted: Fri Sep 14, 2018 9:13 am
by Captain Jack
I am shocked you have Flagship so low in your priorities. Is this your wish or your prediction based on development complexity?

Re: Shadowood's Wishlist

PostPosted: Fri Sep 14, 2018 2:11 pm
by Shadowood
It was put low at the time due to what admin had currently on their list.

I would love to have a Flagship first and work backwards. Tie them into Blockades and PvEs