Vanes Pro's and Con's Wishlist for Pirates

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Vanes Pro's and Con's Wishlist for Pirates

Postby Vane » Mon May 01, 2017 3:06 am

With the recent talks of adding some worthy benefits for pirates and seeing a great deal of support in a few areas, I would like to list off my current thoughts on what the pro's and con's of being a pirate should entail (excluding already existing features). Some of these have been suggested in various threads some may not have been. I am not posting solid calculations nor developed ideas but more of a basic concept of what life should hold for those wishing to pirate and fly the black. :pirateflag


Pro's and Benefits
  • Halved turns for burying and recovering treasure
  • Pirate Flagship
  • Pirate Rank Benefits pertaining to slightly increased skirmish points per day and 1/2 turn cost to skirmish
  • Pirates gain 4 danger points when skirmishing not 6. (Plunders remain 6)
  • Pirates lose 2 points of danger per hour instead of 1. (Hit and run tactics)


Con's and Downsides
  • Can not access any bank "or" law option for each nation to allow or deny bank access.
  • Can not fleet more than 50 ships
  • Trade profit is reduced by 1gc on the sale in any non pirate controlled port (-2% for gold bars?) - Ill gotten goods are harder to push
  • Pirates gain 2 basic points of danger when entering national controlled ports not 1. (treasure fleet would negate this as it does now with the basic 1 point)
  • Fugitive of Justice is twice as effective on a pirate if he cast twice on you in the last 24 hours, like avenge but black flag specific.
  • Official List of Demands is twice as effective against pirates.
  • To pick up a change nation mission with the governor costs XXXXXgc (2,000,000?) to bribe him into wiping your record.


I'm sure there are many things I have not thought of and may in the future. But take note, I do not wish for only benefits. I want the choice to fly the black to better reflect the role both positively and negatively.
"Not all treasure is silver and gold mate."
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Re: Vanes Pro's and Con's Wishlist for Pirates

Postby sXs » Mon May 01, 2017 5:57 am

How abut this.

Pirate flag ship must be a ship plundered. Ability to retrofit in shipwright. Pirates rarely built ship but refit ships to fit their needs.

On the con side, nation change missions could be tied to hostility with that nation. XXX gold x hostility for bribe.

Other than that, looks god to me. Upside and downside maintains balance some have raised concern about.

Let's see what others think.
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Re: Vanes Pro's and Con's Wishlist for Pirates

Postby DezNutz » Mon May 01, 2017 2:43 pm

+1 I think this is one of the better suggestions on piracy.
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Re: Vanes Pro's and Con's Wishlist for Pirates

Postby Shadowood » Mon May 01, 2017 3:19 pm

Feniks wrote:How abut this.

Pirate flag ship must be a ship plundered. Ability to retrofit in shipwright. Pirates rarely built ship but refit ships to fit their needs.

On the con side, nation change missions could be tied to hostility with that nation. XXX gold x hostility for bribe.

Other than that, looks god to me. Upside and downside maintains balance some have raised concern about.

Let's see what others think.


I like this idea to a certain degree... I was actually trying to think of a new tech called "Retrofit" that be added to Hideout.

    - Perhaps a prerequisite would be Marina lvl 10 or 15
    - A sailor must dock a ship in his/her marina to start the Retrofit process. (this takes turns to put in and take out once down, plus takes up space at marina)
    - Lvl 1 Retrofit you can upgrade 1 tier class of ship. I.E. Cutter into a Sloop or a Howker into a Galleon
    - Lvl 20 Retrofit you can upgrade any tier class of ship to Flag Galleon or less. Large Frig, SoLT and MoW are off limits.
    - To Retrofit this would cost Materials (Wood, Iron, Cotton, Food), Gold Coin (a reasonable amount, obviously less then it takes to build a new ship), Turns and Time
    - To Lvl up Retrofit it would take Gold Coin, Gold Bars, Time
    - I think a version of this idea has been suggested before....

Or you could just make this "Pirate Only" and have a few boats to select from.
Trade Ship must be Plundered
Howker into Sloop
Galleon into War Galleon
LMM into Frigrate

**Flagship is its own feature and should not be included in this. IMO**


This is just a very rough idea as you can see, but it was just a thought.
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Re: Vanes Pro's and Con's Wishlist for Pirates

Postby sXs » Mon May 01, 2017 3:25 pm

Shadowood wrote:
Feniks wrote:How abut this.

Pirate flag ship must be a ship plundered. Ability to retrofit in shipwright. Pirates rarely built ship but refit ships to fit their needs.

On the con side, nation change missions could be tied to hostility with that nation. XXX gold x hostility for bribe.

Other than that, looks god to me. Upside and downside maintains balance some have raised concern about.

Let's see what others think.


I like this idea to a certain degree... I was actually trying to think of a new tech called "Retrofit" that be added to Hideout.

    - Perhaps a prerequisite would be Marina lvl 10 or 15
    - A sailor must dock a ship in his/her marina to start the Retrofit process. (this takes turns to put in and take out once down, plus takes up space at marina)
    - Lvl 1 Retrofit you can upgrade 1 tier class of ship. I.E. Cutter into a Sloop or a Howker into a Galleon
    - Lvl 20 Retrofit you can upgrade any tier class of ship to Flag Galleon or less. Large Frig, SoLT and MoW are off limits.
    - To Retrofit this would cost Materials (Wood, Iron, Cotton, Food), Gold Coin (a reasonable amount, obviously less then it takes to build a new ship), Turns and Time
    - To Lvl up Retrofit it would take Gold Coin, Gold Bars, Time
    - I think a version of this idea has been suggested before....

Or you could just make this "Pirate Only" and have a few boats to select from.
Trade Ship must be Plundered
Howker into Sloop
Galleon into War Galleon
LMM into Frigrate


This is just a very rough idea as you can see, but it was just a thought.



+1

This is how the suggestion forim is suppose to work. Suggestions made, edited with new ideas until an agreeable conclusion is reached.

Love you train of thought on this Shadow.
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Re: Vanes Pro's and Con's Wishlist for Pirates

Postby Blackbearad » Mon May 01, 2017 3:45 pm

+1

make max ship 75 cap'n
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Re: Vanes Pro's and Con's Wishlist for Pirates

Postby Admiral Nelson » Mon May 01, 2017 3:48 pm

Blackbearad wrote:make max ship 75 cap'n


You do realize, Pirates use to fly round with as few ships as possible.

Having 50, is really on the urge of pushing yourself as being a pirate. In my opinion.

Only reason a true pirate should have 50 ships is if he is stocking up a warehouse. Which brings me to the question; Why didn't he do this before?
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Re: Vanes Pro's and Con's Wishlist for Pirates

Postby Blackbearad » Mon May 01, 2017 3:56 pm

John Avery wrote:
Blackbearad wrote:make max ship 75 cap'n


You do realize, Pirates use to fly round with as few ships as possible.

Having 50, is really on the urge of pushing yourself as being a pirate. In my opinion.

Only reason a true pirate should have 50 ships is if he is stocking up a warehouse. Which brings me to the question; Why didn't he do this before?


what i never realized is y would a pirate has less ships, isn't is good having many attack fleets as well as some trade fleet
or am i wrong here
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Re: Vanes Pro's and Con's Wishlist for Pirates

Postby Admiral Nelson » Mon May 01, 2017 4:01 pm

Blackbearad wrote:
what i never realized is y would a pirate has less ships, isn't is good having many attack fleets as well as some trade fleet
or am i wrong here


In this game, most of the more daring Merchants, who earn a lot more. Run 'Party' Trade Routes IE: Using all fleets between 2 ports.

All a pirate really needs is a frigate and a cutter tail to plunder Merchant Ships - Then he can instant travel between the ports. When I was a pirate, I had a frigate fleet with a fair amount of danger on.

Avonmora's merchants has forgotten the old days, where you need a Flag Galleon as protection.
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Re: Vanes Pro's and Con's Wishlist for Pirates

Postby sXs » Mon May 01, 2017 4:10 pm

Blackbearad wrote:
John Avery wrote:
Blackbearad wrote:make max ship 75 cap'n


You do realize, Pirates use to fly round with as few ships as possible.

Having 50, is really on the urge of pushing yourself as being a pirate. In my opinion.

Only reason a true pirate should have 50 ships is if he is stocking up a warehouse. Which brings me to the question; Why didn't he do this before?


what i never realized is y would a pirate has less ships, isn't is good having many attack fleets as well as some trade fleet
or am i wrong here


More ships/ fleets means more targets to hit to drain gold. Fewer ships and fleets is a way pirates protect themselves. I am not the expert on this, I defer to Vane and Avery, but a "true Pirate would probably parse their trade with as few fleets as reasonably possible.
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