Pro's and Benefits
- Halved turns for burying and recovering treasure
- Pirate Flagship
- Pirate Rank Benefits pertaining to slightly increased skirmish points per day and 1/2 turn cost to skirmish
- Pirates gain 4 danger points when skirmishing not 6. (Plunders remain 6)
- Pirates lose 2 points of danger per hour instead of 1. (Hit and run tactics)
Con's and Downsides
- Can not access any bank "or" law option for each nation to allow or deny bank access.
- Can not fleet more than 50 ships
- Trade profit is reduced by 1gc on the sale in any non pirate controlled port (-2% for gold bars?) - Ill gotten goods are harder to push
- Pirates gain 2 basic points of danger when entering national controlled ports not 1. (treasure fleet would negate this as it does now with the basic 1 point)
- Fugitive of Justice is twice as effective on a pirate if he cast twice on you in the last 24 hours, like avenge but black flag specific.
- Official List of Demands is twice as effective against pirates.
- To pick up a change nation mission with the governor costs XXXXXgc (2,000,000?) to bribe him into wiping your record.
I'm sure there are many things I have not thought of and may in the future. But take note, I do not wish for only benefits. I want the choice to fly the black to better reflect the role both positively and negatively.