Credits suggestion
Posted: Tue Apr 26, 2022 11:05 pm
Seeing the Credit Exchange market sinking i'd like to make a suggestion.
credits are getting consumed. either buy buying turns or by buying voodoo packs, thats why there is no helthy economy of credits since there is no way to generate them.
Seeing the credit graph not sure the for the period that i'm looking but the maximum credit number is around 8k, not a big number if you ask me.
So my proposition would be with our daily gift from our wives to also get a coin. We married the govs daughter after all
That would be equal to a maximum of 365 for a player that never miss a sec ( not a chance)
equal to 3.650 for 10
equal to 36.500 for hundred players.
My quess is that 25.000 credits will be generated in Avonmora per year and that is a good amound to keep a natural flow.
I'm not good with calculating every aspect of the game maybe a chance for your wife to give you a coin would be more suitable. Again i believe that a way from the game to generate some credits would keep a more natural flow to the credit market.
credits are getting consumed. either buy buying turns or by buying voodoo packs, thats why there is no helthy economy of credits since there is no way to generate them.
Seeing the credit graph not sure the for the period that i'm looking but the maximum credit number is around 8k, not a big number if you ask me.
So my proposition would be with our daily gift from our wives to also get a coin. We married the govs daughter after all
That would be equal to a maximum of 365 for a player that never miss a sec ( not a chance)
equal to 3.650 for 10
equal to 36.500 for hundred players.
My quess is that 25.000 credits will be generated in Avonmora per year and that is a good amound to keep a natural flow.
I'm not good with calculating every aspect of the game maybe a chance for your wife to give you a coin would be more suitable. Again i believe that a way from the game to generate some credits would keep a more natural flow to the credit market.