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Guild Recruitment Settings

PostPosted: Wed Dec 23, 2020 5:12 pm
by DezNutz
This suggestion stems from a previous suggestion linked here.

Guilds Owners will be able to configure recruitment settings to determine how players can join the guild.

Recruitment Settings can be changed at any point by the Owner or an authorized member.

Guilds will be searchable by recruitment settings.

Guilds Rankings will be updated to include recruitment settings as a sortable type.

There are three recruitment settings:
1) Private
2) Public
3) Invite Only

Private
This is the default option for guilds and will reflect the current Guild recruitment setup. A player must apply and be accepted/approved to join the Guild.

Public
For this option, players can join the guilds without applying or approval from Guild Leadership. Guilds can still send invites and kick players from the guild.

Invite Only
For this option, players can only join the guild if invited by a member. Players cannot openly apply to this guild.


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ADDITIONAL FEATURE: Enemy of (the) Guild (EoG)

Guild Owners and those they deem worthy to have access will also have access to an Enemy of Guild List. The list will allow Guild Leaders the ability to (for the lack of a better word) Blacklist players from joining the guild, regardless of recruitment settings, invites, or application approvals.

- List will be available to all Recruitment Setups
- Owner Controlled but permission based access (View and Edit)
- Adding a Player to the EoG List will kick them from the Guild if current member
- A player on the list cannot join the guild, even if the guild is Public, they apply and are approved, or a direct invitation is sent to them.

Re: Guild Recruitment Settings

PostPosted: Wed Dec 23, 2020 10:00 pm
by Meliva
In the public option, would there be an option to for lack of a better word black list certain players from joining/rejoining? Otherwise, what happens if a public guild decides to kick a problematic player, and they decide to just join again to annoy/troll them? Personally I wouldn't mind running a public guild, except for that fact.

Re: Guild Recruitment Settings

PostPosted: Wed Dec 23, 2020 10:08 pm
by Haron
I personally see no real need for these settings, but I see no problem with them either.

Why make a guild "public"? If someone new sends an application to a guild, it will usually be approved relatively fast. And why the private setting? Can't one just deny an application? If someone really wants to apply, they can still send a PM asking for an invitation - isn't that really the same as sending an application?

Re: Guild Recruitment Settings

PostPosted: Wed Dec 23, 2020 10:41 pm
by Meliva
Haron wrote:I personally see no real need for these settings, but I see no problem with them either.

Why make a guild "public"? If someone new sends an application to a guild, it will usually be approved relatively fast. And why the private setting? Can't one just deny an application? If someone really wants to apply, they can still send a PM asking for an invitation - isn't that really the same as sending an application?


It helps cut out the middle man to make a guild public. If a training guild want's to welcome any and all new players, having to accept every application is an annoying step, and most newbies will apply for several guilds, so often times you go to accept an invite only to see someone else already accepted.

Private makes it to where you don't need to refuse or shoot down any applicants.

This will make things a little less tedious for some guilds. Not a major improvement but still nice.

Re: Guild Recruitment Settings

PostPosted: Wed Dec 23, 2020 11:02 pm
by DezNutz
For the most part, the old suggestion would have been approved with some edits, but as the author isn't active, it was best to repost with the needed edits. As such, I posted and waiting for response before moving this suggestion forward.

While definitely not a major feature, I think the idea is worthwhile and reflects basic guild setups that you would find elsewhere.

Re: Guild Recruitment Settings

PostPosted: Thu Dec 24, 2020 12:41 am
by Shadowood
I still think “Guild Based Bonuses” would be the best thing for

- Guild Recruitment
- Guild Retention
- Guild Interaction/Participation
- Competition Between Guilds
- Deterrent for a noob to start a new guild
- Gold Bar / Gold Coin sink
- Cool bonuses. ;)

Re: Guild Recruitment Settings

PostPosted: Thu Dec 24, 2020 3:05 am
by SilverShadow
Haron wrote:I personally see no real need for these settings, but I see no problem with them either.


+1

Re: Guild Recruitment Settings

PostPosted: Thu Dec 24, 2020 3:08 am
by SilverShadow
Meliva wrote:
Haron wrote:I personally see no real need for these settings, but I see no problem with them either.

Why make a guild "public"? If someone new sends an application to a guild, it will usually be approved relatively fast. And why the private setting? Can't one just deny an application? If someone really wants to apply, they can still send a PM asking for an invitation - isn't that really the same as sending an application?


It helps cut out the middle man to make a guild public. If a training guild want's to welcome any and all new players, having to accept every application is an annoying step, and most newbies will apply for several guilds, so often times you go to accept an invite only to see someone else already accepted.

Private makes it to where you don't need to refuse or shoot down any applicants.

This will make things a little less tedious for some guilds. Not a major improvement but still nice.


:y

Re: Guild Recruitment Settings

PostPosted: Thu Dec 24, 2020 5:02 am
by Stan Rogers
Shadowood wrote:I still think “Guild Based Bonuses” would be the best thing for

- Guild Recruitment
- Guild Retention
- Guild Interaction/Participation
- Competition Between Guilds
- Deterrent for a noob to start a new guild
- Gold Bar / Gold Coin sink
- Cool bonuses. ;)

And give guilds ability to open a corporate bank account with access thru guild management permissions.
This would allow a guild to finance competition prizes, signing bonus, newb training and many other things that would help a guild flourish and make it more interesting

Re: Guild Recruitment Settings

PostPosted: Thu Dec 24, 2020 5:06 am
by Lachlan
I reckon this is good because quite a few games I've played have had this option