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THE RENT IS JUST TO DAMN HIGH (Turns)

PostPosted: Tue Sep 29, 2020 6:38 pm
by Shadowood
Turn cost needs to be adjusted.

25 credits for 200 turns is just flat out REDICULUS. I could see in the old days when there was no turn cap that you would want to protect this with a high credit cost for turns. But now with turn cap, this cost needs to come down.

25 credits is currently equal to almost $8,000,000 gold coins! There is no way any sailor can recoup the cost of adding extra turns.

I formally request the extra turns be lowered to:

50 Turns - 3 credit
100 Turns - 5 credits
200 Turns - 10 credits

Re: THE RENT IS JUST TO DAMN HIGH (Turns)

PostPosted: Tue Sep 29, 2020 8:19 pm
by Haron
I also find myself lacking turns most days. And buying turns is only worth it in a few, rare cases. The solution should be to give players called "Haron" five times as many turns as others, of course...

Re: THE RENT IS JUST TO DAMN HIGH (Turns)

PostPosted: Tue Sep 29, 2020 8:49 pm
by Argo
Well, players called Haron or Argo....turns are the pirate bane.
Costs are already huge for pirate play
soo,,,Yes indeedy to what you say, Shadowood

Re: THE RENT IS JUST TO DAMN HIGH (Turns)

PostPosted: Tue Sep 29, 2020 9:54 pm
by Mack
well i think it due to high credit price, it used to be 140 or so for credits

Re: THE RENT IS JUST TO DAMN HIGH (Turns)

PostPosted: Wed Sep 30, 2020 6:51 am
by Zephore
Argo wrote:Well, players called Haron or Argo....turns are the pirate bane.
Costs are already huge for pirate play
soo,,,Yes indeedy to what you say, Shadowood


Hey, I want some too!
But yes, I agree. The price is ridicolous for what you get, and really rarely be the right choice to make - if profit is what you're going for.

Re: THE RENT IS JUST TO DAMN HIGH (Turns)

PostPosted: Wed Sep 30, 2020 2:40 pm
by Leo -⁠_-
Yes, now that you mention it, it is quite a rip off. Maybe the prices should be dynamic to credit prices and not fixed? We could start by applying Shadow's suggested prices and then as the credit market changes so could the price of turns to make sure that you are always paying roughly the same amount.

Re: THE RENT IS JUST TO DAMN HIGH (Turns)

PostPosted: Wed Sep 30, 2020 7:06 pm
by not a pirate
Yep.

Pretty outrageous prices without even being able to get a high turn count from it. One of the numbers needs to be changed! Either let me get my turns for less credits, or more turns with the same credits.

Or alternatively, remove the turn cap. If I want to spend millions on turns still time gated to be possible only in 12 hour intervals and put my normal turn generation on halt after I pass the soft cap of 400, let me!

Re: THE RENT IS JUST TO DAMN HIGH (Turns)

PostPosted: Wed Sep 30, 2020 7:15 pm
by Leo -⁠_-
If I'm not mistaken, you can buy turns that will bring your count over the cap, but you will just stop earning turns per 10 minutes. With enough credits and time, you could get to 10,000 turns if you really wanted to. It would take an awfully long time, however.

Re: THE RENT IS JUST TO DAMN HIGH (Turns)

PostPosted: Wed Sep 30, 2020 7:17 pm
by Haron
Wrong, Mustache. There's a 600 turn cap. No one can ever have more than 600 turns.

Before that was imposed, years ago, Nelson used to buy up to over a thousand turns, doing very nice raids. I'm not sure imposing that restriction was a good idea, but here we are.

Re: THE RENT IS JUST TO DAMN HIGH (Turns)

PostPosted: Wed Sep 30, 2020 7:20 pm
by Leo -⁠_-
Oh, I was unaware of a solid turn cap. So what would happen if I had 595 turns and bought 50 turns? Would I not be allowed to, or would I just end up spending credits for only 5 turns?