Individual Fleet Treasuries
Posted: Sun Nov 05, 2017 3:20 pm
This is something I have been contemplating for a little bit now. It comes as an idea for some feedback and to get other players views on.
Personally, I would quite like to see "large" navy's sailing which would (in some aspects) change and increase seafaring battles when blockades and many other great suggestions are considered or implemented. The problem always comes down to risk and loss, those sailing massive ship numbers avoid costly vessels as it becomes far to easy to "Defleet" a player entirely when they do this. The reason, we have "one" treasury to cover every fleet. Fleet plundering should not be overly difficult, but taking all of one players ships in 2-4 hours should be. So I would like to bring forward the thought of...
"Individual Fleet Treasuries"
Additional Concepts
Many possibilities with this and I'll leave it now for some constructive feedback. This concept would limit the use and need for tails, increase expensive vessels sailing, increase potential for blockade fleets, reduce risk of losing "everything" a player worked for while still leaving fleets open to plunder.
Personally, I would quite like to see "large" navy's sailing which would (in some aspects) change and increase seafaring battles when blockades and many other great suggestions are considered or implemented. The problem always comes down to risk and loss, those sailing massive ship numbers avoid costly vessels as it becomes far to easy to "Defleet" a player entirely when they do this. The reason, we have "one" treasury to cover every fleet. Fleet plundering should not be overly difficult, but taking all of one players ships in 2-4 hours should be. So I would like to bring forward the thought of...
"Individual Fleet Treasuries"
- Specifics
- Each fleet would have its own treasury, one that is pre-loaded and managed by the fleets owner.
- Each fleet has a maximum treasury size based on fleet value, 10% comes to mind (negotiable) - A fleet of 4x sotl's and a cutter tail would value near 70.6m, therefore its treasury cap would be about 7.06m.
- Plunder ransom calculated would be a bit different than it is now. Instead of random 1-5% of single player treasury, it would now be 8-10% of the defending fleets treasury + 10% of the base value of the last ship. Plunder cap remains at 250k max per battle.
- Spoiler: show
- Fleet treasuries are managed by the owner of the fleets. It is their responsibility to upkeep these. An overview page would be created to view treasury size and max allowed for each fleet for simplicity, along with a buttons to either "add" or "remove" gc from individual fleets as well as a button to "max" all at once if desired. (Must have adequate funds in personal treasury.)
- Spoiler: show
- Fleet taxes, crew, and cannon upkeep come out of each fleet based on their individual upkeep costs for constant small amounts of drain.
- Reduces risk of losing multiple fleets in a short period of time, each fleet has its own level of protection
- When a fleet is lit, it's "individual purse" is shown on the plunder board next to the fleet.
- Players can select up to "5" fleets they want monitored. If any of these fleets treasuries fall to or below 20% an indication is offered to the players guild.
- Booty Master - works on fleets now not player.
- Forced Labor & Military Service - would work as they do now with the sum going to personal treasury not any fleet treasury.
- Generosity Card - Targets Fleets now; A generosity card cast would be divided among "monitored" fleets that have reached the threshold of 20% up to 500k. Should the fleets treasuries be maxed, any extra from the generosity cast would go to the players treasury. example: 2 of the 5 fleets at 20%, geno would be divided by 2 = 250k added to each fleet, if all 5 were low, 100k added to each fleet.
- Taxation - As taxes come out of each fleets treasury, taxation would quadruple this amount from each fleets treasury.
- A fleet of 5 howkers values about 1.175m, its treasury cap would be 117,500.
Plunder Examples
Example of Overview Page Concept
Voodoo Cards
Additional Concepts
- Spoiler: show
Many possibilities with this and I'll leave it now for some constructive feedback. This concept would limit the use and need for tails, increase expensive vessels sailing, increase potential for blockade fleets, reduce risk of losing "everything" a player worked for while still leaving fleets open to plunder.