Capping Credit Market Price

We are always looking for ways to improve the game. In fact, since the beginning player suggestions had played a major part in game design.

We read all suggestions.

Re: Capping Credit Market Price

Postby DezNutz » Wed Aug 04, 2021 1:52 am

A good credit sink would be helpful, but that's a separate discussion.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Capping Credit Market Price

Postby Most Lee Harmless » Wed Aug 04, 2021 1:53 am

Re: cap on credits in hand : an ineffective solution. If I am about to hit such a cap I would just put them on the market at 500k each. If they sell, sweet... if I need them back I cancel the sale.

I raised this issue way back regarding folk using low offer prices to store coin on the market without need for banks or using turns to bury it : very handy for those unable to use their own banks.

This is how it works, same way folk use the voodoo market to store their chest : if it sells at the high price, that is a nice bonus : if it don't you get it back.

Don't matter what you do, folk will work the markets to their own needs and advantages. Caps and limits just become drivers for other dodges and moves. Look at Wall Street or tax lawyers.. always a loophole.. always a new exploit.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Capping Credit Market Price

Postby Argo » Wed Aug 04, 2021 2:26 am

This discussion seems to be about well established players who want to just wring everything they can... Which is fine..

But we are not all vets who have reached that level. While to some of you 445+k is just seen as an add for their pockets and for others it is out of reach.

While I have a good stash or gold thankyou Avonmora, I cant help feeling that maybe some of this never ending upward cost will stop piracy altogether... Not for me bC I really have given up on trying for decent profit when it comes to raiding. I no longer expect a haul that will increase my coffers. However, for me, its the most fun aspect of the game.

I used to spend 10 credit and get maybe between 10 and 15 HNs. 10 HNS now = 20 credits on todays market - or 46 for 50. ? Really?
I am lucky to get 10 cards. So it is def having a negative impact for some players. Hows that in a noobs eyes?

I have a concern tho as a number of new players have commented on how hard it is to get going. I get msgs often asking if its cheaper for them to go pirate...Clearly, obv not without having built a little behind them - 20 hostile natives and 3 fleets worth about 10M each - A new player may bring in only 50k per day - :o:

For me personally my level of game play is down inhibited by the cost of a raid as I mentioned. I cant imagine how daunting it must look to a new player!
(Irrelevant but I think when I started it was mid to low 300K )
Also a meanie-head
User avatar
Argo
 
Posts: 1394
Joined: Wed Nov 21, 2018 6:10 am

Re: Capping Credit Market Price

Postby Mack » Wed Aug 04, 2021 2:54 am

i dont think a cap will work well. new players may use if they dont know the right people and or dont ask before selling. other that that they will sell on the grey market

i think it would need to be higher than 250k atleast
ALL HAIL JESUS CHRIST! GOD IS KING!
User avatar
Mack
 
Posts: 1857
Joined: Wed Dec 16, 2015 5:00 pm

Re: Capping Credit Market Price

Postby Lefty » Wed Aug 04, 2021 2:58 am

Breaking News.. .... .. ... The gold market may be affected by the same virus as the Credit and Voodoo Card markets.
"Astonishing' says A pirate to be named later. :?:
User avatar
Lefty
 
Posts: 533
Joined: Sat Dec 24, 2011 4:53 pm

Re: Capping Credit Market Price

Postby Argo » Wed Aug 04, 2021 3:57 am

Mack wrote:i dont think a cap will work well. new players may use if they dont know the right people and or dont ask before selling. other that that they will sell on the grey market

i think it would need to be higher than 250k atleast


Mack.. In my experience not many new players come in and straight away start working the markets ... they come to the markets to buy their voodoo etc

How could they know the 'right people' - they are new - lol
Also a meanie-head
User avatar
Argo
 
Posts: 1394
Joined: Wed Nov 21, 2018 6:10 am

Re: Capping Credit Market Price

Postby Shadowood » Wed Aug 04, 2021 5:10 am

Lefty wrote:Breaking News.. .... .. ... The gold market may be affected by the same virus as the Credit and Voodoo Card markets.
"Astonishing' says A pirate to be named later. :?:


Gold market is capped. Buy all the bars in one port and the price halts. Sell back into that port and the price drops. No virus here. It’s actually a great system
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: Capping Credit Market Price

Postby Haron » Wed Aug 04, 2021 7:38 am

This suggestion is a really bad idea. Also, it's not one that solves the underlying problem.

I am willing to buy credits at 350k, sometimes more. I hardly ever sell a credit. With a 250k cap, I would spend all my gold buying credits. Except, of course, no one would be willing to sell. And I'd still offer 350k per credit on the black market.

As for the voodoo market, what matters is the price of cards in gc. When credits go up, I'm willing to pay less credits for certain cards.

If you think credits are worth less than the current price, then sell your credits! If you think voodoo cards are worth less than the market price, then sell your cards!

Alternatively, you can buy voodoo packs instead.

The way credits enter the market is when people spend real money on the game. Remember that. People's willingness to support the game affects the credit market.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: Capping Credit Market Price

Postby PFH » Wed Aug 04, 2021 10:52 am

Well just think, what are all credits used for? Perhaps we can use alternative forms of payment for certain functions.

A few examples being paying for a voodoo pack with gold coins or another form of currency.

Having the option to sell voodoo for gold coins instead of credits on voodoo market. Same with ships on the ship market.

Being able to perhaps scrap voodoo cards and get a chance to receive scraps of credits in an inventory. You can combine a number of these scraps into a credit.

For example reasons, breaking down a common voodoo card has x% chance to receive 1-3 scraps of a credit, where x is the current voodoo market average value multiplied by 2, with a minimum chance of .75% (assuming the outcome is below .75 after calculations.)

Breaking down an uncommon has a chance receive 2-6 scraps of a credit.

Breaking down a rare card has a chance to receive 4-10 scraps of a credit.

Only did the math for the common for example purposes, but let’s say it take 10 scraps to form a single credit. Bam, new way to sink trashy voodoo and provide minor credits.
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: Capping Credit Market Price

Postby DezNutz » Wed Aug 04, 2021 12:59 pm

Just a general thought here and I'm sure I may have suggested this in the past, but what about using the ratio of Total Gold Coins to Total Credits as a means for the exchange to sell/buy credits. Bankers will still have the options to buy and sell at their own dictated prices.

This effectively will give the credits a semi-set value based on the supply of gold coin and credits. The value will fluctuate as the total gc and credits are constantly changing. Exchanging credits for gold coin from another player would not change the value as the number of gc and credits would effecitvely be the same. The exchange rate could be updated on a set time period.

More credits and/or fewer gold coin means 1 credit would have a lower gc value

More gold coin and/or fewer credits would mean 1 credit would have a higher gc value.

The market could still be manipulated but would require more than just buying the credits and reselling them at a higher price at will.

Just a thought.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

PreviousNext

Return to Suggestions

cron