New tech-Experienced Shipbuilders

We are always looking for ways to improve the game. In fact, since the beginning player suggestions had played a major part in game design.

We read all suggestions.

New tech-Experienced Shipbuilders

Postby Meliva » Tue Nov 13, 2018 12:15 am

With the coming of traits I think a new tech associated with them would be nice, so here is that suggestion.

Name-Experienced shipbuilders
Description-having spent quite some time, money and effort on your shipbuilding management, many of your workers have greatly improved their skills under proper leadership, and can make better ships then most others.

Requires shipwright management to be level 20.
Effect-Each level decreases the chance of getting a bad trait on your ship by a certain amount, and increases your chance of ships you build getting an extra trait by .2 percent. This means at max level, your chance of getting a second trait go up from 1% to 5%. The percent of decreases bad ships is up to debate.

Costs-I imagine it should be more expensive then shipwright, and maybe have a small credit cost like accountants.
Time-longer then shipwright as well, maybe add a 10% increase.


Would love to hear others thoughts and opinions on this.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: New tech-Experienced Shipbuilders

Postby Shadowood » Tue Nov 13, 2018 12:45 am

I like the idea. I want to test the new mechanics first before I can fully support. Also, we need to know the full mechanics of Positive and Negative traits (percentages and such).

+1 for now, but with revisions.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am


Return to Suggestions