-All suggestions are read.
-If we like it but do not agree entirely, a response will be created with all needed points to be checked.
-Suggestions that we like or have reached a stage that we like, will be marked as [Approved] in the topic title.
-Suggestions that we do not like, will be marked as [Disapproved] in the topic title.
Tags explanation:
- An [Approved] suggestion means that sometime, someday, it will be incorporated in the game.
We cannot be more specific as we always have our own agenda with development and a strict priority. The implementation time will depend on how useful or critical your suggestion is and how much time we need to create it. - A [Disapproved] suggestion means that the idea is turned down for good. Further talking of the issue will not change our mind. For such cases it would be good to filter through the discussion of the idea and reform it before bringing it up again as a new topic. This way it may get more chances to get implemented unless explicity stated otherwise (ie Suggestion: Can we have laser guns for the ships? Answer: Absolutely not )
- In case a suggestion already exists, topic title will be flagged as [Exists]
- In case a suggestion is implemented, topic title will be flagged as [Implemented]
- In case a suggestion is outdated due to other implementations that affect the basis of it, then it will flagged as [Outdated]
- A suggestion with no tag, is considered an open issue. You may freely participate in the discussion and add your point of view.
To keep the forums thread clean, we will move all [Implemented], [Disapproved], [Exists] and [Outdated] in Suggetions Archive forum thread, one week after the last post in them.
All suggestions are reviewed by always taking in mind what is best for the game. A suggestion may harm one group's strategy in favor of another but in the long term it may provide better gameplay. This may be inevitable but it will happen. In such cases, we will let some time gel before implementing it in order to give time to everyone to adjust (like we did with voodoo).