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Mutiny [Rare]

PostPosted: Thu Sep 29, 2016 12:27 pm
by PhoenixKnight
Cast on another Player's ship (Ship ID required)
Turns: 12
Chance of success 20%
A mutiny occurred on the ship and in the curtain of the night it sailed away from the fleet. Your target has lost the ship

Re: Mutiny [Rare]

PostPosted: Thu Sep 29, 2016 12:33 pm
by Haron
Is the ship "lost" as in sunk to sea bottom? Completely gone? Or removed from fleet but still exist as a ship outside the fleet?

It would seem like this card has similar effects to Leviathan, although a 20% chance would make it twice as effective on average. Personally, I could definitely use another card for ship destruction, but is it good to have a card with so similar effect to an already existing card?

Re: Mutiny [Rare]

PostPosted: Thu Sep 29, 2016 12:34 pm
by PhoenixKnight
Haron wrote:Is the ship "lost" as in sunk to sea bottom? Completely gone? Or removed from fleet but still exist as a ship outside the fleet?

It would seem like this card has similar effects to Leviathan, although a 20% chance would make it twice as effective on average. Personally, I could definitely use another card for ship destruction, but is it good to have a card with so similar effect to an already existing card?


The ship will neither be sunk or outside the fleet. It will still be floating without an owner. Tidal wave or commandeer can get it back but without crew, cargo or cannons.

Re: Mutiny [Rare]

PostPosted: Thu Sep 29, 2016 12:55 pm
by Grimrock Litless
Suggested before as well.

Re: Mutiny [Rare]

PostPosted: Thu Sep 29, 2016 1:07 pm
by Maha
mutiny of one ship in a fleet? they have to fight of the other ships :)

why not make it that you can stack 2 cards to a player. when the 2 ships are in the same fleet, they form a flotilla. the mutineer ships fight against the remaining fleets. when the remaining ships win, the fleet sails on with the damage it occurred. the mutineers are dead so a prize crew of 15 has to sail those ships.
when the mutineers win, the damaged survivors enter the nearest harbor with 6 danger; the mutineers sail away to abandon their ships (sold on the auction by Captain Jack)

Re: Mutiny [Rare]

PostPosted: Thu Sep 29, 2016 1:37 pm
by Grimrock Litless
Ok now I got time to read.
So its kind of like sunking the ship? Floating around? How does that work that just makes the same as just instandly making a ship able to get commandered, this means this is a very very op voodoo, my goodness.

-1

Re: Mutiny [Rare]

PostPosted: Fri Sep 30, 2016 12:49 am
by ChaIbaud
I would like this but it's very strong. Maybe give an option to pay higher crew costs or not fight another battle or else risk them mutinying