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(Legendary) Pandemic and National Immigrates

PostPosted: Sat Jun 25, 2016 5:14 am
by Grimrock Litless
Based on viewtopic.php?f=16&t=2377

Pandemic
(20 Turns)

-10% of population of target port.

Recipe
4 Black Death
5 Favorable Winds
5 Flood
5 Rotten Food

Make cost
1 mill
5 credits

Make time
48 hours

Unlock cost
Opinions


National Immigrates
(20 Turns)

+10% of the population of target port

Recipe
4 Transport Immigrates
20 Bless

Make cost
1 mill
5 credits

Make time
48 Hours

Unlock Cost
Opinions

Re: (Legendary) Pandemic and National Immigrates

PostPosted: Sat Jun 25, 2016 5:17 am
by ChaIbaud
kinda like melivas suggestion only less complicatied

Re: (Legendary) Pandemic and National Immigrates

PostPosted: Sat Jun 25, 2016 5:20 am
by not a pirate
Focusing on the TI-based Legendary again...

Turn Cost: 20
Effect: -5% of port population.

Recipe- 2 TIs, 10 Bless

Make Cost- 1 million coins + 5 credits



Analysis: If I wanted to add 5% to a port population, I would have to use 5 TIs and 25 turns, so your turn cost makes a 5 turn profit, which is better than past suggestions I suppose. However, the recipe is kinda weird. The make cost of 1 million gold and 5 credits makes the card kinda bad when compared with the little effect for a legendary card. With that gold, I could buy the turns that I used up casting TIs, buy MORE TIs, and have some left over. This legendary, much the same as the other proposals, is not "legendary" enough. Not enough effect that comes with a cost higher than the product.

Re: (Legendary) Pandemic and National Immigrates

PostPosted: Sat Jun 25, 2016 11:15 am
by Grimrock Litless
-Anonymous- wrote:Focusing on the TI-based Legendary again...

Turn Cost: 20
Effect: -5% of port population.

Recipe- 2 TIs, 10 Bless

Make Cost- 1 million coins + 5 credits



Analysis: If I wanted to add 5% to a port population, I would have to use 5 TIs and 25 turns, so your turn cost makes a 5 turn profit, which is better than past suggestions I suppose. However, the recipe is kinda weird. The make cost of 1 million gold and 5 credits makes the card kinda bad when compared with the little effect for a legendary card. With that gold, I could buy the turns that I used up casting TIs, buy MORE TIs, and have some left over. This legendary, much the same as the other proposals, is not "legendary" enough. Not enough effect that comes with a cost higher than the product.



Alright, based on your analysis. I shall and will change it, object now or it shall be changed.

Re: (Legendary) Pandemic and National Immigrates

PostPosted: Sat Jun 25, 2016 3:09 pm
by Grimrock Litless
Guluere wrote:
-Anonymous- wrote:Focusing on the TI-based Legendary again...

Turn Cost: 20
Effect: -5% of port population.

Recipe- 2 TIs, 10 Bless

Make Cost- 1 million coins + 5 credits



Analysis: If I wanted to add 5% to a port population, I would have to use 5 TIs and 25 turns, so your turn cost makes a 5 turn profit, which is better than past suggestions I suppose. However, the recipe is kinda weird. The make cost of 1 million gold and 5 credits makes the card kinda bad when compared with the little effect for a legendary card. With that gold, I could buy the turns that I used up casting TIs, buy MORE TIs, and have some left over. This legendary, much the same as the other proposals, is not "legendary" enough. Not enough effect that comes with a cost higher than the product.



Alright, based on your analysis. I shall and will change it, object now or it shall be changed.


Too late, already changed it.

Re: (Legendary) Pandemic and National Immigrates

PostPosted: Sat Jun 25, 2016 10:35 pm
by Meliva
it looks good, though I think it should cost a bit more BD /TI too make. trading 2 of them for a card that does 10% seems a bit much, maybe remove the cost of credits, and have it cost at 5BD/5TI. that way your trading 5% for 10%.

Re: (Legendary) Pandemic and National Immigrates

PostPosted: Sun Jun 26, 2016 2:51 am
by Grimrock Litless
Meliva wrote:it looks good, though I think it should cost a bit more BD /TI too make. trading 2 of them for a card that does 10% seems a bit much, maybe remove the cost of credits, and have it cost at 5BD/5TI. that way your trading 5% for 10%.


They have a high cost on being 1 mill gc to make, which is about 8 - 10 credits and + 5 credits, around 14 credits or so.

Alright based on what you say, I shall and will change, object now or forever be changed.

Re: (Legendary) Pandemic and National Immigrates

PostPosted: Sun Jun 26, 2016 2:52 am
by not a pirate
Why is the recipe for the top one 2 BD and 10 FW? What does Favorable Wind have to do with a Pandemic in a port? Hehe.

Re: (Legendary) Pandemic and National Immigrates

PostPosted: Sun Jun 26, 2016 6:11 am
by Grimrock Litless
-Anonymous- wrote:Why is the recipe for the top one 2 BD and 10 FW? What does Favorable Wind have to do with a Pandemic in a port? Hehe.


Wind blow and spread the infection, seems logical to me.

Re: (Legendary) Pandemic and National Immigrates

PostPosted: Sun Jun 26, 2016 6:12 am
by not a pirate
If it is airborne, sure. However, if it is transmitted in other ways, illogical. Perhaps something like Rotten Food? That deals with food, a necessary commodity. Or Flood? It deals with water.