(Legendary) Pandemic and National Immigrates

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(Legendary) Pandemic and National Immigrates

Postby Grimrock Litless » Sat Jun 25, 2016 5:14 am

Based on viewtopic.php?f=16&t=2377

Pandemic
(20 Turns)

-10% of population of target port.

Recipe
4 Black Death
5 Favorable Winds
5 Flood
5 Rotten Food

Make cost
1 mill
5 credits

Make time
48 hours

Unlock cost
Opinions


National Immigrates
(20 Turns)

+10% of the population of target port

Recipe
4 Transport Immigrates
20 Bless

Make cost
1 mill
5 credits

Make time
48 Hours

Unlock Cost
Opinions
Last edited by Grimrock Litless on Sun Jun 26, 2016 6:30 am, edited 3 times in total.
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Re: (Legendary) Pandemic and National Immigrates

Postby ChaIbaud » Sat Jun 25, 2016 5:17 am

kinda like melivas suggestion only less complicatied
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Re: (Legendary) Pandemic and National Immigrates

Postby not a pirate » Sat Jun 25, 2016 5:20 am

Focusing on the TI-based Legendary again...

Turn Cost: 20
Effect: -5% of port population.

Recipe- 2 TIs, 10 Bless

Make Cost- 1 million coins + 5 credits



Analysis: If I wanted to add 5% to a port population, I would have to use 5 TIs and 25 turns, so your turn cost makes a 5 turn profit, which is better than past suggestions I suppose. However, the recipe is kinda weird. The make cost of 1 million gold and 5 credits makes the card kinda bad when compared with the little effect for a legendary card. With that gold, I could buy the turns that I used up casting TIs, buy MORE TIs, and have some left over. This legendary, much the same as the other proposals, is not "legendary" enough. Not enough effect that comes with a cost higher than the product.
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Re: (Legendary) Pandemic and National Immigrates

Postby Grimrock Litless » Sat Jun 25, 2016 11:15 am

-Anonymous- wrote:Focusing on the TI-based Legendary again...

Turn Cost: 20
Effect: -5% of port population.

Recipe- 2 TIs, 10 Bless

Make Cost- 1 million coins + 5 credits



Analysis: If I wanted to add 5% to a port population, I would have to use 5 TIs and 25 turns, so your turn cost makes a 5 turn profit, which is better than past suggestions I suppose. However, the recipe is kinda weird. The make cost of 1 million gold and 5 credits makes the card kinda bad when compared with the little effect for a legendary card. With that gold, I could buy the turns that I used up casting TIs, buy MORE TIs, and have some left over. This legendary, much the same as the other proposals, is not "legendary" enough. Not enough effect that comes with a cost higher than the product.



Alright, based on your analysis. I shall and will change it, object now or it shall be changed.
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Re: (Legendary) Pandemic and National Immigrates

Postby Grimrock Litless » Sat Jun 25, 2016 3:09 pm

Guluere wrote:
-Anonymous- wrote:Focusing on the TI-based Legendary again...

Turn Cost: 20
Effect: -5% of port population.

Recipe- 2 TIs, 10 Bless

Make Cost- 1 million coins + 5 credits



Analysis: If I wanted to add 5% to a port population, I would have to use 5 TIs and 25 turns, so your turn cost makes a 5 turn profit, which is better than past suggestions I suppose. However, the recipe is kinda weird. The make cost of 1 million gold and 5 credits makes the card kinda bad when compared with the little effect for a legendary card. With that gold, I could buy the turns that I used up casting TIs, buy MORE TIs, and have some left over. This legendary, much the same as the other proposals, is not "legendary" enough. Not enough effect that comes with a cost higher than the product.



Alright, based on your analysis. I shall and will change it, object now or it shall be changed.


Too late, already changed it.
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Re: (Legendary) Pandemic and National Immigrates

Postby Meliva » Sat Jun 25, 2016 10:35 pm

it looks good, though I think it should cost a bit more BD /TI too make. trading 2 of them for a card that does 10% seems a bit much, maybe remove the cost of credits, and have it cost at 5BD/5TI. that way your trading 5% for 10%.
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Re: (Legendary) Pandemic and National Immigrates

Postby Grimrock Litless » Sun Jun 26, 2016 2:51 am

Meliva wrote:it looks good, though I think it should cost a bit more BD /TI too make. trading 2 of them for a card that does 10% seems a bit much, maybe remove the cost of credits, and have it cost at 5BD/5TI. that way your trading 5% for 10%.


They have a high cost on being 1 mill gc to make, which is about 8 - 10 credits and + 5 credits, around 14 credits or so.

Alright based on what you say, I shall and will change, object now or forever be changed.
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Re: (Legendary) Pandemic and National Immigrates

Postby not a pirate » Sun Jun 26, 2016 2:52 am

Why is the recipe for the top one 2 BD and 10 FW? What does Favorable Wind have to do with a Pandemic in a port? Hehe.
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Re: (Legendary) Pandemic and National Immigrates

Postby Grimrock Litless » Sun Jun 26, 2016 6:11 am

-Anonymous- wrote:Why is the recipe for the top one 2 BD and 10 FW? What does Favorable Wind have to do with a Pandemic in a port? Hehe.


Wind blow and spread the infection, seems logical to me.
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Re: (Legendary) Pandemic and National Immigrates

Postby not a pirate » Sun Jun 26, 2016 6:12 am

If it is airborne, sure. However, if it is transmitted in other ways, illogical. Perhaps something like Rotten Food? That deals with food, a necessary commodity. Or Flood? It deals with water.
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