(Legendary) Voodoo Idea, Broken Hull

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(Legendary) Voodoo Idea, Broken Hull

Postby Grimrock Litless » Tue May 31, 2016 4:00 pm

Name : Broken Hull
(Legendary)
(16 turns)
(6 Hours)
Enchantment-Ship
Target Ship gains 4% - 6% damage per hour. When the damage is 96% or higher, on the next tick, the target ship sinks.
Starting damage must be higher then 40% damage.

Edited the damage gain per hour and starting damage, also edited the rarity.
Last edited by Grimrock Litless on Fri Jun 03, 2016 1:09 pm, edited 4 times in total.
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Re: (Rare) Voodoo Idea, Broken Hull

Postby Bmw » Tue May 31, 2016 4:02 pm

Guluere wrote:Name : Broken Hull
(Rare)
(16 turns)
(12 Hours)
Enchantment-Ship
Target Ship gains 4% - 5% damage per hour. The damage can go beyond 100%, when that happens the target ship sinks.



this is pretty much swarm of worms
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Re: (Rare) Voodoo Idea, Broken Hull

Postby Grimrock Litless » Tue May 31, 2016 4:02 pm

Bmw wrote:
Guluere wrote:Name : Broken Hull
(Rare)
(16 turns)
(12 Hours)
Enchantment-Ship
Target Ship gains 4% - 5% damage per hour. The damage can go beyond 100%, when that happens the target ship sinks.



this is pretty much swarm of worms


Yes but this is for only 1 ship, and the ship sinks after some time.

And also, that was some fast posting.
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Re: (Rare) Voodoo Idea, Broken Hull

Postby Haron » Tue May 31, 2016 4:10 pm

I have one concern: Would it be possible to damage a ship first with fire ship or kraken, then use this card, to instantly sink a ship? It would probably be a cheaper way to sink ships than the current way of ten Leviathans. Is that the intention of the card?
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Re: (Rare) Voodoo Idea, Broken Hull

Postby Grimrock Litless » Tue May 31, 2016 4:12 pm

Haron wrote:I have one concern: Would it be possible to damage a ship first with fire ship or kraken, then use this card, to instantly sink a ship? It would probably be a cheaper way to sink ships than the current way of ten Leviathans. Is that the intention of the card?


Yes that was originally going to be a part of it, but a counter must be made.

Also edited some stuff, and i also want opinion.
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Re: (Rare) Voodoo Idea, Broken Hull

Postby Bmw » Tue May 31, 2016 4:19 pm

Guluere wrote:
Bmw wrote:
Guluere wrote:Name : Broken Hull
(Rare)
(16 turns)
(12 Hours)
Enchantment-Ship
Target Ship gains 4% - 5% damage per hour. The damage can go beyond 100%, when that happens the target ship sinks.



this is pretty much swarm of worms


Yes but this is for only 1 ship, and the ship sinks after some time.

And also, that was some fast posting.


it was fast posting because i found your thing a few seconds after you posted and went right to typing
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Re: (Rare) Voodoo Idea, Broken Hull

Postby DezNutz » Tue May 31, 2016 4:38 pm

Guluere wrote:Name : Broken Hull
(Rare)
(16 turns)
(12 Hours)
Enchantment-Ship
Target Ship gains 4% - 5% damage per hour. When the damage is 96% or higher, on the next tick, the target ship sinks.
Starting damage must be between 20% - 40% damage already.


A constant rate of 4% - 5% damage based on its current max HP value.
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Re: (Rare) Voodoo Idea, Broken Hull

Postby Grimrock Litless » Wed Jun 01, 2016 6:10 am

Deznutz wrote:
Guluere wrote:Name : Broken Hull
(Rare)
(16 turns)
(12 Hours)
Enchantment-Ship
Target Ship gains 4% - 5% damage per hour. When the damage is 96% or higher, on the next tick, the target ship sinks.
Starting damage must be between 20% - 40% damage already.


A constant rate of 4% - 5% damage based on its current max HP value.


Yes, its based on its max hp.
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Re: (Rare) Voodoo Idea, Broken Hull

Postby Most Lee Harmless » Wed Jun 01, 2016 7:40 am

I think this is far too rapid : not all players can check-in through-out the day, so could return to find a major ship lost.
If additional damage is also inflicted, via battle, kraken or fire-ship, a lvl10 ship could actually be sunk in no time at all, all it would require is to get it to 96% and wait for the tick to sink it.
Thats 10 levi's worth of damage so 16 turns (versus 80 for 10 levi's) is way too cheap for such a powerful card.
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Re: (Rare) Voodoo Idea, Broken Hull

Postby Haron » Wed Jun 01, 2016 7:52 am

Rapid? It's still instant. Just before the hour, I cast kraken (giving the ship around 50% damage), then Broken hull, then another kraken (giving the ship 99% damage). At the top of the hour, the ship sinks. Just as if I had used ten leviathans. I assumed that was the PURPOSE of the card, though?

It would be an expensive card, since that and two krakens can do what ten leviathans can. I'd think it would be worth around 8 leviathans. I guess if you want more ships to be sunk, such a card might achieve that purpose.
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