(Rare) Vanishing Mist

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Re: (Rare) Vanishing Mist

Postby William one eye » Mon Jan 16, 2017 9:52 pm

DoS wrote:Too many protective cards. -1.

If you are going to own a war fleet; you should be willing to accept the consequences of owning one.

It does the same thing as a Marina. Basically a copy of an already existing game mechanic.

Sure you can call it a voodoo and add a ton of requirements, but its sole purpose is still the same as the Marina.



Not the sames as a marina - this would temporarily hide a ship or a fleet that has danger on it.
You cannot put a ship with danger in your marina.
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Re: (Rare) Vanishing Mist

Postby Donald Trump » Mon Jan 16, 2017 9:56 pm

William one eye wrote:
DoS wrote:Too many protective cards. -1.

If you are going to own a war fleet; you should be willing to accept the consequences of owning one.

It does the same thing as a Marina. Basically a copy of an already existing game mechanic.

Sure you can call it a voodoo and add a ton of requirements, but its sole purpose is still the same as the Marina.



Not the sames as a marina - this would temporarily hide a ship or a fleet that has danger on it.
You cannot put a ship with danger in your marina.


It still has the sole game mechanic of a Marina. It hides a ship. Sure you can add all these restrictions and additions.

But a Hideout/get plundered + marina would do this.

Things that already exist.
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Re: (Rare) Vanishing Mist

Postby William one eye » Mon Jan 16, 2017 10:03 pm

DoS wrote:
It still has the sole game mechanic of a Marina. It hides a ship. Sure you can add all these restrictions and additions.

But a Hideout/get plundered + marina would do this.

Things that already exist.



It does not, if you are not in the same port as the the marina

and what restrictions - other than is is a cooked up card?

- i am not agreeing with the card so much as disagreeing with your logic.
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Re: (Rare) Vanishing Mist

Postby Donald Trump » Mon Jan 16, 2017 10:13 pm

Then flying dutchman it to the port.
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Re: (Rare) Vanishing Mist

Postby Grimrock Litless » Tue Jan 17, 2017 6:04 am

DoS wrote:Then flying dutchman it to the port.


Why do so much to do that when you can use one.
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Re: (Rare) Vanishing Mist

Postby William one eye » Tue Jan 17, 2017 10:02 am

Grimrock Litless wrote:
DoS wrote:Then flying dutchman it to the port.


Why do so much to do that when you can use one.



For my argument I will use a fleet instead of a single ship, as it has a very similar but slightly different effect to lot of cards
DoS suggests are cast to achieve the same effect.
The ability to remove a single ship is a more complex strategy and would bring a lot more possible factors into it.
If one cannot see how removing a single ship from a War fleet with high danger on it would alter game play considerably
They need to think about fighting strategy a lot more.


If the Hut is supposed to have cards of varied levels, perhaps some will be cards of convenience that only vary slightly from the combination of cards that you can currently use.

No matter how much you would like this to be the same as casting a small lot of cards it is not,

This card is not affected by the amount of danger you have. So if you have 180 danger on the fleet or 18 danger on the fleet is will disappear either way. If you have high danger the fleet will reappear in 24 hours. Also once this fleet is gone, it is gone for 24 hours. I cannot ambush the fleet after you cast hideout on it. So yes like the marina it is inaccessible for use or for attack. In addition you do not need a marina, for those that do not have one this would be very valuable. Also you do not use the turns to get the ship or ships into a marina and out of the marina.

This if very useful if you get attacked and only have one war fleet you are trying to protect. It is also a good card if you raid someone burn out all your turns and then want your attacking fleet to disappear until you have more turns to defend it. The catch in either situation is that if this was legendary and required a lot of turns to use, you would need to be smart enough to save enough turns to cast the card.

I see the fact that we want to limit the number of cards and not have 100's of cards that all do similar things,
I also think the purpose of cooked spells should range from simple combinations that have slightly unique benefits to complex expensive OP cards.
This is a reasonable Idea that has its uses. I also see use in both offense and defense.

For these reasons, I would give this card consideration, at least until I am presented with a list of cards of similar cost and power that out weigh this as a possible option.
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Re: (Rare) Vanishing Mist

Postby Grimrock Litless » Wed Jan 18, 2017 12:38 pm

William one eye wrote:
Grimrock Litless wrote:
DoS wrote:Then flying dutchman it to the port.


Why do so much to do that when you can use one.



For my argument I will use a fleet instead of a single ship, as it has a very similar but slightly different effect to lot of cards
DoS suggests are cast to achieve the same effect.
The ability to remove a single ship is a more complex strategy and would bring a lot more possible factors into it.
If one cannot see how removing a single ship from a War fleet with high danger on it would alter game play considerably
They need to think about fighting strategy a lot more.


If the Hut is supposed to have cards of varied levels, perhaps some will be cards of convenience that only vary slightly from the combination of cards that you can currently use.

No matter how much you would like this to be the same as casting a small lot of cards it is not,

This card is not affected by the amount of danger you have. So if you have 180 danger on the fleet or 18 danger on the fleet is will disappear either way. If you have high danger the fleet will reappear in 24 hours. Also once this fleet is gone, it is gone for 24 hours. I cannot ambush the fleet after you cast hideout on it. So yes like the marina it is inaccessible for use or for attack. In addition you do not need a marina, for those that do not have one this would be very valuable. Also you do not use the turns to get the ship or ships into a marina and out of the marina.

This if very useful if you get attacked and only have one war fleet you are trying to protect. It is also a good card if you raid someone burn out all your turns and then want your attacking fleet to disappear until you have more turns to defend it. The catch in either situation is that if this was legendary and required a lot of turns to use, you would need to be smart enough to save enough turns to cast the card.

I see the fact that we want to limit the number of cards and not have 100's of cards that all do similar things,
I also think the purpose of cooked spells should range from simple combinations that have slightly unique benefits to complex expensive OP cards.
This is a reasonable Idea that has its uses. I also see use in both offense and defense.

For these reasons, I would give this card consideration, at least until I am presented with a list of cards of similar cost and power that out weigh this as a possible option.


Thanks for taking your time to write out your thoughts.
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Re: (Rare) Vanishing Mist

Postby Donald Trump » Wed Jan 18, 2017 4:38 pm

I do see the strategy in this. But, I do not think such strategy is worthwhile to the game. As I said before, there is already too much protection for war fleets.

For those who need to dispose of one and do not have a marina. Maybe they should have thought about their options before getting a war fleet they are afraid to lose.

If you attack someone repeatedly. Sorry, but you should have done multiple fleets in the attack or split the danger. That is completely your fault and if someone wants to profit on your ships by your doing, there should be no fix other than an expensive means.

I still remain at a -1.
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Re: (Rare) Vanishing Mist

Postby DezNutz » Wed Jan 18, 2017 5:51 pm

-1 So you are hiding a ship that will come back after 24 hours with the danger it left with plus an additional 18. What exactly is the point? Once it comes back, the fleet will re-appear on the bounty board with the danger from the one ship. It effectively does nothing and at best allows your fleet to be plundered twice as much + 1, as the fleet can be plundered down to zero while the ship is invisible and with the return of the ship will put the fleet back on the board.
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Re: (Rare) Vanishing Mist

Postby Grimrock Litless » Thu Jan 19, 2017 6:25 am

DezNutz wrote:-1 So you are hiding a ship that will come back after 24 hours with the danger it left with plus an additional 18. What exactly is the point? Once it comes back, the fleet will re-appear on the bounty board with the danger from the one ship. It effectively does nothing and at best allows your fleet to be plundered twice as much + 1, as the fleet can be plundered down to zero while the ship is invisible and with the return of the ship will put the fleet back on the board.


The additional 18 danger is when the original fleet that it is supposed to go to became full while it is away. Others has also said that during the "vanish" it should be losing danger per hour.

"As the fleet can be plundered down to zero while the ship is invisible and with the return of the ship will put the fleet back on the board."

As for this, we can have the invisible ship come back and would follow average of all the other ship's danger.
I can also explain why the average, if you want to know.

Remember, this is a suggestion, it can always change depending on if someone wants to be a joke for the day or not. doesn't like it or wants it changed.

I also know that you hate my suggestions, so when even you post on my suggestion, you will always give -1 as the starting line and I will always look at you as if you got a sign that says "I am a joke" respect your decision.
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