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Credit Subscriptions (Medium)

Posted:
Mon Jul 08, 2013 6:58 am
by Black sparrow
Perhaps you could (also) add a credits subscription which will give a standard amount of credits every month at the best available price (beats any package price). For $9.99, give 250 at first month (standard rate) and 325 credits for every month after that. This way you can build a base and build on it. I know I would take this deal not necessarily for the need of the credits but mostly because I want to see this game progress.
For more free credits options, you could throw guilds into the mix.
-Give 25% (or at least 10%) of the credits a player gets in his first purchase at the guild leader who first got him in a guild.
Let the leader decide whether or not he needs to split this sum up; he knows better than all who got mostly involved in the particular player's progress. Every guild could also use its own rules on how this splitting will take place. (for example, recruiter gets 10%, teachers gets 80% and the leader keeps 10%). In this way, you will give extra bonuses to guilds to not only train newcomers fast but also "push" them into credits. It is a win-win situation for all.
Re: New Credits

Posted:
Mon Jul 08, 2013 7:26 am
by Captain dungeness
Black sparrow wrote: For $9.99, give 250 at first month (standard rate) and 325 credits for every month after that.
+1! I would consider this deal if it were an option. I want to see the game progress also.
-Captain D
Re: New Credits

Posted:
Thu Jul 11, 2013 3:06 am
by Xanadu
Same as above. Kudos to a good idea!
Re: Credit Subscriptions

Posted:
Thu Oct 24, 2013 12:18 pm
by Black sparrow
bump
Never got a reply on this.
Re: Credit Subscriptions

Posted:
Thu Oct 24, 2013 12:28 pm
by Captain Jack
I was waiting for more user input before commenting on it. (This is what I do with most suggestions)
The idea is not bad, I like it and it is doable. It is also a way to reward loyal players who contribute to game economics.
I also like the second idea but it needs more tailoring, perhaps open a new topic for that to keep it clean? Keep in mind that if we build such a feature, it will only work for NEW players and not with existing ones as there is no way to control such now.
Re: Credit Subscriptions

Posted:
Sun Oct 27, 2013 3:08 am
by Sir Henry Morgan
I like the subscription idea - not much to add that hasn't been said. Excellent idea!
Re: Credit Subscriptions

Posted:
Sun Oct 27, 2013 4:46 pm
by MAjesty
i dont like this idea, but for bad reasons.
it seems this would probably be rather good for player retention.
it would probably require some tweaking in the longer term to make it effective at its full potential though...
-Do not troll in suggestions forums; stay focused on the topic. Partially edited, WARNING issued, Cpt Jack-
Re: Credit Subscriptions

Posted:
Mon Oct 28, 2013 3:19 am
by Big Brother
-1
We must do one option or the other:
Pay per instance
or
Pay per month
If someone sets up the pay per month, make them unable to buy per instance.
-Do not troll in suggestions forums; stay focused on the topic. Partially edited, WARNING issued, Cpt Jack-
Re: Credit Subscriptions

Posted:
Wed Nov 14, 2018 6:15 pm
by DezNutz
Even though we have random and specific date promotions for credits, I think that the ability to set a subscription on purchasing credits should be an option. This isn't necessarily a game feature, but more of an option with the pay service that is used. The main question is does the service allow for subscriptions.
If it does, I see no reason why this couldn't be enabled.
The only development question is if a promotion is ongoing, will the promotion, if applicable (first time buyer promotion wouldn't always apply), apply to the subscription.
If subscriptions can be implemented, then I find no reason why this shouldn't be implemented.
I Vote Approve
+1 Skyhawk
Re: [REVIEW] Credit Subscriptions

Posted:
Wed Nov 14, 2018 7:19 pm
by Admiral Nelson
Never saw this topic before.
So I will +1 it now, as a general user.