Naming the Waters! (Small)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Naming the Waters! (Small)

Postby PFH » Fri May 17, 2019 5:30 pm

I came up with a few ideas for adding more geography to our map, and want to see what you guys think.

I believe adding names to some of our map will make it more fun to roleplay and could encourage to shipwreck in different places rather than literally at the ports. All of the traffic going to port to shipwreck seems to make it packed tight with ships at such ports.

Here is the map:

Image

What do you guys think?

Sorry if everyone cant see the right side of the map (mobile users may have this issue.) The sea mass on the right toward chalkos and above psaral is Predator’s End.
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: Naming the Waters!

Postby Ross mctavish » Fri May 17, 2019 5:35 pm

Love the thought behind it. I think it would boost the roleplay. But I like some of the names more than the rest.
User avatar
Ross mctavish
 
Posts: 27
Joined: Thu Mar 07, 2019 2:37 am

Re: Naming the Waters!

Postby Dejanira » Fri May 17, 2019 5:53 pm

Nice idea.

My question is: why sailing west from Kanoni one does't reach Chalkos? :P
Stay tuned on Radio Image Bermuda!
.
Are you a new player? Contact me in game and I'll cast a helping voodoo. Consider this like a sort of "tutorial mission".
User avatar
Dejanira
 
Posts: 956
Joined: Sun Apr 05, 2015 12:17 pm

Re: Naming the Waters!

Postby Admiral Nelson » Fri May 17, 2019 6:02 pm

Dejanira wrote:Nice idea.

My question is: why sailing west from Kanoni one does't reach Chalkos? :P


Good question... Well... When I was sailing down it, trying to cut to Chalkos... As ye can see on the map there is a border... Same thing in real life! Invisible walls!
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Naming the Waters!

Postby PFH » Fri May 17, 2019 6:03 pm

You know too much already :duel
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: Naming the Waters!

Postby Edwardteach » Fri May 17, 2019 6:34 pm

+1
Like the idea of naming the seas. Any enhanced detail on the map would be an upgrade.
I agree that some of the current proposed names are a little corny and need to be thought out better.
Definitely think you should be able to sail west off the map and end up in the east. Like a real global map.
Here's a new idea. There could be currents and wind patterns (like trade winds). These variables could speed up or slow down travel in one direction or another. They could be fluctuate in force and direction over time (like real weather) with increased or decreased force and effect in variable directions. You could even have storms. It would make setting trade routes much more interesting and less static.
User avatar
Edwardteach
PR Administrator
 
Posts: 83
Joined: Wed Dec 14, 2016 7:17 am

Re: Naming the Waters!

Postby Dejanira » Fri May 17, 2019 6:51 pm

Admiral Nelson wrote:
Dejanira wrote:Nice idea.

My question is: why sailing west from Kanoni one does't reach Chalkos? :P


Good question... Well... When I was sailing down it, trying to cut to Chalkos... As ye can see on the map there is a border... Same thing in real life! Invisible walls!


Like the Anctartica wall (protected by soldiers!) :D

viewtopic.php?f=13&t=767


Back to naming the seas, could be interesting also to use the names for shipwrecking. For example sending a fleet to shipwrecking departing from Tortuga, would you send her to the Avonmora Ocean or to the Sea of Ghosts?
Stay tuned on Radio Image Bermuda!
.
Are you a new player? Contact me in game and I'll cast a helping voodoo. Consider this like a sort of "tutorial mission".
User avatar
Dejanira
 
Posts: 956
Joined: Sun Apr 05, 2015 12:17 pm

Re: Naming the Waters!

Postby William one eye » Fri May 17, 2019 7:12 pm

Edwardteach wrote:Here's a new idea. There could be currents and wind patterns (like trade winds). These variables could speed up or slow down travel in one direction or another. They could be fluctuate in force and direction over time (like real weather) with increased or decreased force and effect in variable directions. You could even have storms. It would make setting trade routes much more interesting and less static.

I think this is a good idea - i think similar things have been suggested before, but I think this deserves a thread and discussion. you should start one.



As for the named areas, +1 to named areas, bays, seas, straits, capes, inlets, islands, some of the land areas, this will help with role play and maybe game function for future features.

I think the best way to do it is to focus on 1 spot at a time. we put a screen capture of the spot to be named and people submit their best names, and then we vote on it.
Image
User avatar
William one eye
 
Posts: 1616
Joined: Wed Apr 20, 2016 2:33 pm

Re: Naming the Waters!

Postby Lefty » Fri May 17, 2019 7:14 pm

I believe there are unofficial names for some of these areas already.
For example: The area you call the Sea of Ghosts was coined
'The Yellow Sea' by a player named I.P. Freely :$
User avatar
Lefty
 
Posts: 533
Joined: Sat Dec 24, 2011 4:53 pm

Re: Naming the Waters!

Postby William one eye » Fri May 17, 2019 7:17 pm

Lefty wrote:I believe there are unofficial names for some of these areas already.
For example: The area you call the Sea of Ghosts was coined
'The Yellow Sea' by a player named I.P. Freely :$


Dear Mr Freely - What you do on the bow of your ship does not concern us.
Image
User avatar
William one eye
 
Posts: 1616
Joined: Wed Apr 20, 2016 2:33 pm

Next

Return to Approved

cron