I was asked to give this its own thread : I have tidied up the original post and added some commentary to give my thinking on the points raised.
Begin :
In more desperation than hope : are we just plain over-complicating the issue?
Proposal :
1) Each player may nominate a flag-ship : it may be any ship in their fleet at sea. It may not be docked in Marina or it will lose its flag status permanently.
Dev Team Revision/Elaboration:
- SOTLs and MoW can be selected as a flagship in the baseline but will likely be restricted from certain future flagship development to prevent "super ships"
2) Flag status will be free in the first instance : subsequent nominations or replacements will cost 50 credits per instance. Each action will be recorded in the nominated Ships Journal.
Dev Team Revision/Elaboration:
- Must include an initial cost. (25 credits suggested. Value is debatable)
- With the potential bonuses and perks that can come in future add-ons, this should not be a free to obtain feature.
3) Flag status will be lost upon plundering or sale to shipwright or market and the ship will revert to standard condition.
Dev Team Revision/Elaboration:
- This applies only to Bonus and Perks. Extra Trait would remain on the ship.
- Only disabled/stolen Flagships can be sold on the Ships Market
4) Upon being captured an achievement will be generated and announced in World Events.
5) Upon being nominated the owner may freely choose ONE additional trait to be bestowed upon the flag. This may not duplicate any current trait held by the vessel.
6) In addition : Those flying the Black Flag of Piracy will gain a further special Trait : 'Elite Rummager'
To 'rummage' is to search a ship for treasure or contraband. Thus such a trait enables the Pirate to locate hidden wealth and valuables with the effect of doubling the plunder taken from the targets purse. This will apply to PVP and skirmish only seperate to any bonuses applied for techs or scrap for lost levels.
I think thats simple enough yet gives all flag owners a handy bonus : gives pirates a boost : recognises the value of a flagship taken in battle : doesnt produce an Over-powered super-ship : creates a credit-sinker : doesnt create a pool of ex-flags with superior abilities.
Dev Team Revision/Elaboration:
7) Stats Tracking
- With the expectations of Experience Leveling and additional bonuses, the tracking of stats (Win/Loss, Battle Type, vs Other Flagship) should be captured from the start, to allow retro-active leveling when implemented.
*ducks and covers
: Ends.
Comments:
1) If you want a flag-ship you can have one : if you dont then dont. If you want to secure it your Marina then do so. If you want to use it again you must nominate it once again and pay the fee. Flag status only applies if the ship is at sea.
2) Simple enough : if you want to change your flagship : perhaps a new build appeals or a capture is superior then its going to cost you each time.
3) Once the ship is no longer yours it carries no flag thus is just a standard ship with such traits and attributes it had before Flag status was given to it. As its likely any ship chosen will in itself be desirable and have value then the new owner still has gained value and deprived the old owner of added value.
4) The shame and ignomy of loss will be announced to the World. As will the glory and kudos gained by its capture and all further recorded and immortalised in an Achievement gained.
5) So whats all the fuss about? You get to choose ONE shiny new trait to add to your chosen Champion. Choose well.. changing your mind later will cost that damned fee again.
6) Whats in it for Pirates then? A special trait only given to ships flying both the Black Flag and the Flag-ship... um...flag. This gives a welcome 100% plunder bonus. Nice. But.. use it too often and DP accrues and risk of counter-fire, even total loss, multiplies.. so.. this could be a poisoned chalice to the unwary or careless.
So.. thats my idea and thinking behind it.