New Tech - Ship Yard Hands (Medium)
Posted: Tue Aug 28, 2018 4:05 pm
New Tech Ship Yard Hands
Dry Dock - Marina expansion Via tech upgrade
Basic premis
you hire ship yard hands via tech upgrades.
These ship yard hands allow you to move ships from a marina to dry dock.
They will also aid your shipwright.
Basic tech structure
Marina must be completed to hire Ship Yard Hands
Structured in cost and time similar to Cunning accountant
40 levels
Starter levels would be reasonably priced and quick but would get progressively more expensive to
keep adding.
primary investment would be Gold Bar
Each tech level
- adds 1 dry dock space
- If you have completed Shipwright management - this adds a shipwright management extension bonus
.05% less gold coin cost per level at shipwright ship costs. Ship level upgrades cost 0.25% less per level
- turn use for storage movement to / from dry dock reduction per level
Basic marina / dry dock operation
Ship yard hands can remove your Vessel from the Marina and Move it to dry dock
Movement from Marina to dry dock
Ship must first be in marina
45 turns to move ship from marina to dry dock
10 turns to move ship from dry dock to marina
each tech level -1 turn to move ship to dry dock
takes 24 hours to move a ship from marina to dry dock
each level - 0:36 minutes to move a ship to dry dock
takes 24 hours to move a ship from dry dock to marina
each level - 0:36 minutes to move a ship to dry dock
Ships in dry dock can be level upgraded, repaired, modified with remodel, and placed in the ship market.
edit - from a subsequent post - just to show intended purposes of the feature.
This is a gold sinker and something to work on if you are running out of hideout stuff.
In my case I sail ships that I do not really want to use, for example a low ID - under 1000
I don't really have any use for howker 2xx, I don't want to hope to sell it in the players market
and In my opinion it is a piece of game history so I feel bad selling it to the shipwright.
I don't want to toss my best Sotls out of my marina to make space for a howker.
I would definitely put this in the Dry Dock Storage.
I Have the first decent ship I stole - a Flag galleon. I would feel bad if it got stolen, so I leave it parked in my
marina. I would love to put it somewhere and slowly cast master craftsman on it.
Would be safe place for shipwrights to store and build higher value ships.
overall the amount of turns to move ships in and out are pretty high, so this is more of planned storage area
than the regular marina spaces.
Dry Dock - Marina expansion Via tech upgrade
Basic premis
you hire ship yard hands via tech upgrades.
These ship yard hands allow you to move ships from a marina to dry dock.
They will also aid your shipwright.
Basic tech structure
Marina must be completed to hire Ship Yard Hands
Structured in cost and time similar to Cunning accountant
40 levels
Starter levels would be reasonably priced and quick but would get progressively more expensive to
keep adding.
primary investment would be Gold Bar
Each tech level
- adds 1 dry dock space
- If you have completed Shipwright management - this adds a shipwright management extension bonus
.05% less gold coin cost per level at shipwright ship costs. Ship level upgrades cost 0.25% less per level
- turn use for storage movement to / from dry dock reduction per level
Basic marina / dry dock operation
Ship yard hands can remove your Vessel from the Marina and Move it to dry dock
Movement from Marina to dry dock
Ship must first be in marina
45 turns to move ship from marina to dry dock
10 turns to move ship from dry dock to marina
each tech level -1 turn to move ship to dry dock
takes 24 hours to move a ship from marina to dry dock
each level - 0:36 minutes to move a ship to dry dock
takes 24 hours to move a ship from dry dock to marina
each level - 0:36 minutes to move a ship to dry dock
Ships in dry dock can be level upgraded, repaired, modified with remodel, and placed in the ship market.
edit - from a subsequent post - just to show intended purposes of the feature.
This is a gold sinker and something to work on if you are running out of hideout stuff.
In my case I sail ships that I do not really want to use, for example a low ID - under 1000
I don't really have any use for howker 2xx, I don't want to hope to sell it in the players market
and In my opinion it is a piece of game history so I feel bad selling it to the shipwright.
I don't want to toss my best Sotls out of my marina to make space for a howker.
I would definitely put this in the Dry Dock Storage.
I Have the first decent ship I stole - a Flag galleon. I would feel bad if it got stolen, so I leave it parked in my
marina. I would love to put it somewhere and slowly cast master craftsman on it.
Would be safe place for shipwrights to store and build higher value ships.
overall the amount of turns to move ships in and out are pretty high, so this is more of planned storage area
than the regular marina spaces.