Influence Ideas (Trade Route Influence) (Medium)
Posted: Wed Jan 10, 2018 3:48 am
Option to turn on and turn off influence gained in port from selling crates.
Option to turn on and turn off influence gained in port for building ships.
Option to turn on and turn off influence gained from battle in specific ports.
Marketed influence
Rum to influence ratio - Every 50 crates sold = 1 point of influence (In a pirate port, the ratio is 60 crates sold for 2 points of influence.) [+1 point of influence for being part of the Pirate Flag for every 60 crates sold depending on the port owner (s).]
Tobacco to influence ratio - Every 80 crates sold = 1 point of influence. (+1 point if your nationality is the same of the port’s reigning nation.) [+1 point of influence for every 5 bankers under the same nationality flag of the port’s reigning nation.]
Food to influence ratio - Every 65 crates sold = 1 point of influence. (+2 points if the port’s reigning nation is the same flag as your own.)
Influence is distributed at the site of crates being sold.
Ship influence
For every ship build, add 10% of the base price of the ship as influence. Ex: Ship of the Line Base price at level 1 is:
Materials Cost: 287,200
Gold Coins cost: 742,500
Total Cost: 1,029,700
So the influence gained would be 102,970. Shipwright Management increases this by .2% per level.
This influence goes into the port the ships are built at.
Battle influence
Every time you plunder the EotC (s) of your nation, you steal influence by 1% from the EotC in the port you plunder in if that port belongs under your nation flag. Whenever you skirmish the Eotc (s) of your nation, you steal influence by .5% from that player’s influence in the port that the battle takes place in ONLY if that port belongs under your nation flag.
Every time you hit a nation at war with your nation's flag, your influence increases by .5% in all ports under your current nation’s control. Whenever you skirmish the warring nation flag, your influence in all ports under the control of your nation increase by .25%. The losing defender/attacker loses the same percentage of their influence in their ports.
+ .125% influence (provided by game. Points distributed to all ports under your nation flag. If no ports are owned by your nation, then distribute the .125% across all ports. ) when defending successfully from an enemy attack that is an EotC or is a player in a nation that is warring with your current nation.
Material sales influence
Tools to influence ratio - Every 70 crates sold = 1 point of influence.
Iron to influence ratio - Every 85 crates sold = 1 point of influence.
Cotton to influence ratio - every 110 crates sold = 1 point of influence
Wood to influence ration - every 95 crates sold = 1 point of influence
EDIT: Updated for Dez
Updated Title to Reflect Approved Portion. - Dez
Option to turn on and turn off influence gained in port for building ships.
Option to turn on and turn off influence gained from battle in specific ports.
Marketed influence
Rum to influence ratio - Every 50 crates sold = 1 point of influence (In a pirate port, the ratio is 60 crates sold for 2 points of influence.) [+1 point of influence for being part of the Pirate Flag for every 60 crates sold depending on the port owner (s).]
Tobacco to influence ratio - Every 80 crates sold = 1 point of influence. (+1 point if your nationality is the same of the port’s reigning nation.) [+1 point of influence for every 5 bankers under the same nationality flag of the port’s reigning nation.]
Food to influence ratio - Every 65 crates sold = 1 point of influence. (+2 points if the port’s reigning nation is the same flag as your own.)
Influence is distributed at the site of crates being sold.
Ship influence
For every ship build, add 10% of the base price of the ship as influence. Ex: Ship of the Line Base price at level 1 is:
Materials Cost: 287,200
Gold Coins cost: 742,500
Total Cost: 1,029,700
So the influence gained would be 102,970. Shipwright Management increases this by .2% per level.
This influence goes into the port the ships are built at.
Battle influence
Every time you plunder the EotC (s) of your nation, you steal influence by 1% from the EotC in the port you plunder in if that port belongs under your nation flag. Whenever you skirmish the Eotc (s) of your nation, you steal influence by .5% from that player’s influence in the port that the battle takes place in ONLY if that port belongs under your nation flag.
Every time you hit a nation at war with your nation's flag, your influence increases by .5% in all ports under your current nation’s control. Whenever you skirmish the warring nation flag, your influence in all ports under the control of your nation increase by .25%. The losing defender/attacker loses the same percentage of their influence in their ports.
+ .125% influence (provided by game. Points distributed to all ports under your nation flag. If no ports are owned by your nation, then distribute the .125% across all ports. ) when defending successfully from an enemy attack that is an EotC or is a player in a nation that is warring with your current nation.
Material sales influence
Tools to influence ratio - Every 70 crates sold = 1 point of influence.
Iron to influence ratio - Every 85 crates sold = 1 point of influence.
Cotton to influence ratio - every 110 crates sold = 1 point of influence
Wood to influence ration - every 95 crates sold = 1 point of influence
EDIT: Updated for Dez
Updated Title to Reflect Approved Portion. - Dez