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Guild Based Bonuses / Guild Cont. System / Tech Tree(Medium)

PostPosted: Fri Aug 11, 2017 9:20 pm
by Shadowood
Good day sailors! I have been thinking a lot about how to make guilds more enjoyable, interactive, and competitive. I would like to suggest a Guild Based Contribution System that has multiple affects. This is of course an idea in infancy stage, but I would like to share my thoughts for feedback.

1. A new HIDEOUT building needs to be created. For now I am calling it "Embassy" (open for suggestions here). The idea here is, to be able to contribute to your guild, first you will need to grow large enough to build a Hideout, then you will need to fund the building of an Embassy. If you do not have an Embassy built, you will NOT be able to take advantage of Guild Based Bonuses until you do. I would suggest keeping the building cost in line with other Hideout buildings. This building, once built, would not need to be upgraded at all. Through the Embassy you are now able to contribute resources needed for your guilds TECH TREE growth.

2. TECH TREE
- For now I see this only for SHIP BONUSES. But I can see this as a way to expand into other areas as the game grows. (NPC Monster Hunting, Nation Benefits, Voodoo Benefits, etc)
- The ship part of the Tech Tree would have 2 main branches (Trade Vessels and War Ships). Guild members would contribute resources to be able to invest/upgrade this Tech Tree. The guildmaster would have ultimate say in what would be the next tech to be invested in, but a good guildmaster would of course get a vote from his guild. (a new function in guild member area "configure ranks" could be added to aid in this area of control)
- Techs would have certain levels and each level would give an extra bonus, but each level would increase in cost of resources.
- Each Tech would take time to "research". The higher the level the longer the research takes
- Guild members would be able to contribute "Turns" to speed up tech, if they so wish.
- Once a Tech is finished researching this Tech will be everlasting and always be 'on' for members of this guild (who have an embassy built)
- A "max" contribution per day will need to be put in place so 1 Massive Player can't just fill the guild coffers for everyone. This is to be a TEAM EFFORT.

3. Tech Suggestions -
- Some Techs will aid in both Trade and War ships as you will see
- Trade Ships: Percentage of Cargo Space upgrade (each level invested gives a 2% cargo space increase to all trade vessels - Max Lvl 10)
Percentage increase for Double Hammocks ATT (this is to aid in Fishing Industry, but also probability to hit) (2.5% per level, max lvl 20)
Percentage increase for Cotton Sails ATT (to aid in ship speed for trade, of course this also helps for war ships)(2.5% per level, max lvl 20)
- War Ships: More Cannons (2 extra guns per level researched - Max lvl 10)
Percentage increase Bronze Cannon (2.5% per level, max lvl 20)
Percentage increase Copper Plating (2.5% per level, max lvl 20)

Ship bonuses could potentially show up on your ships screen just like Lazy Craftmans display, but I suggest Green as a color
Image

4. Guild Power Rankings:
With the addition to this "Tech Tree" I would like to incorporate it into how to better determine the 'strength' of a guild. Perhaps a formula of (Fame, Influence, Tech Researched, etc) can be discussed and displayed to gauge the 'strongest' guild in game.

5. With the addition to the Embassy, I would like to include a guild Banking System to tie into it as well. I think guild contributions but also, @Captain Jack 's suggestion about a tax could work as well. See his own suggestion here viewtopic.php?f=23&t=773&p=6828&hilit=guild+tax#p6828

That's it for now. There are plenty more ideas that could be added to this list, but I wanted to get feedback first. Thoughts?

Re: Guild Based Bonuses / Guild Contribution System / Tech T

PostPosted: Fri Aug 11, 2017 9:30 pm
by Zephore
1+

Re: Guild Based Bonuses / Guild Contribution System / Tech T

PostPosted: Fri Aug 11, 2017 9:30 pm
by Shadowood
We would need to discuss a fair amount of resources "per level" for techs...

As they are meant to be permanent, I would think a hefty amount of resources are needed.

Re: Guild Based Bonuses / Guild Contribution System / Tech T

PostPosted: Fri Aug 11, 2017 9:33 pm
by Astragek
+1

Re: Guild Based Bonuses / Guild Contribution System / Tech T

PostPosted: Fri Aug 11, 2017 10:25 pm
by PFH
+1

Why don't we add more fishing tech to the vessels? Make fishing more worthwhile with the trade vessels maybe?

Such as Increase speed at which you get food on a ship

or small chance of: You found a rare catch! Adds 30 food to the cargo of random ship.

Something of that nature?

Re: Guild Based Bonuses / Guild Contribution System / Tech T

PostPosted: Fri Aug 11, 2017 10:35 pm
by Meliva
+ 1 from me as well. I think this idea would also help to discourage newbie from starting their own guilds due to lack of resources. If you need help deciding the prices shadow, feel free to message me for help if you want, I'm pretty good with numbers :D

Re: Guild Based Bonuses / Guild Contribution System / Tech T

PostPosted: Fri Aug 11, 2017 11:07 pm
by Banger
+1

Re: Guild Based Bonuses / Guild Contribution System / Tech T

PostPosted: Fri Aug 11, 2017 11:21 pm
by Ziggfried
+1

Re: Guild Based Bonuses / Guild Contribution System / Tech T

PostPosted: Fri Aug 11, 2017 11:22 pm
by William Pitt
+1

Re: Guild Based Bonuses / Guild Contribution System / Tech T

PostPosted: Sat Aug 12, 2017 2:49 am
by PhoenixKnight
Shadowood, I would say we need a grand pirate games where each guild who joins is represented by a 5 man team and they compete in multiple events