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New War Rule: Voodoo Lock (Small)

PostPosted: Fri May 05, 2017 1:34 pm
by Captain Jack
Voodoo Lock - Execution
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If you sink or plunder the last ship of a player, the opponent can no longer target other players with his/her voodoo for a period of 96 hours.

Re: New War Rule: Voodoo Lock

PostPosted: Fri May 05, 2017 1:37 pm
by sXs
Last ship in total or last ship in a fleet?

Re: New War Rule: Voodoo Lock

PostPosted: Fri May 05, 2017 1:40 pm
by Admiral Nelson
Edited: Misinterupted the card.

Re: New War Rule: Voodoo Lock

PostPosted: Fri May 05, 2017 1:42 pm
by Captain Jack
Last ship in total. There should be sufficient punishment if you ever lose your last ship. It is now easy to get a new one and this seems to be a problem.

It is after all too hard to remain with 0 ships so there needs to be sufficient penalty if you manage to lose it.

It should be especially useful in wars while we can use the particular as a metric in an attempt to script wars in the future. This should count as an "execution".

Re: New War Rule: Voodoo Lock

PostPosted: Fri May 05, 2017 1:45 pm
by Banger
Seems good.

Re: New War Rule: Voodoo Lock

PostPosted: Fri May 05, 2017 1:47 pm
by Vane
Seems like a target on the pure pirate to me..

Re: New War Rule: Voodoo Lock

PostPosted: Fri May 05, 2017 1:51 pm
by Maha
maybe,

it could easily be avoided by keeping a few howkers out of fleet. or to sell your last ship yourself.
also in time of war, it would weaken the guild even further. so at least voodoo like generosity and purify should be allowed.

Re: New War Rule: Voodoo Lock

PostPosted: Fri May 05, 2017 1:55 pm
by Captain Jack
Guild wars are the main -if not the only one- reason for this. There needs to be some obvious "wins" and "losses" and this will make the obvious also have an affect in war.

Re: New War Rule: Voodoo Lock

PostPosted: Fri May 05, 2017 2:00 pm
by Banger
Does this take into account ships you have docked or not in a fleet? Or is it last floating ship?

Re: New War Rule: Voodoo Lock

PostPosted: Fri May 05, 2017 2:02 pm
by Sir Henry Morgan
This simulates a player being lost at sea - a viable concern for any war.

I like the addition.