Crackedcubes wrote:-1, again we have voodoo cards for increasing trade profits on regular trade routes.
Also, as I stated in a previous Academy tech thread. New Academy Techs will be fully appreciated and utilized by the few in the game that can afford to fully research techs, now. The rest of us are relegated to the long (years for some) task of accumulating resources and researching.
IN my humble opinion, Academy Techs are a nice new feature, but adding more at this point will only further increase the divide between the haves and the have nots!
In that case, no-one should have a hide-out because not everyone can, no banks, no marinas, no academies, no goldsmiths : lets take it to a logical conclusion : no MoW's (cos only a marquess can get one), no SotL's, cos not everyone has that much coin or gold bars, no LMM's (same reason) : in fact, no-one should have more than the ship they started with : a silly conclusion, maybe : Hideouts, academies and technologies are not beginners tools, nor even maybe mid-level players tools : they are what you aim for as you grow your fleets and skills. Knowing what you may be able to add to your tool-box when you finally get there might inform your strategy for growth, or enable you to target buildings and technologies more precisely. Its not an instant process, it should take many months, if not years, to gain that high ground, and the consequent rewards. I have an Academy, but many of the technologies are of little use to me under my current strategy : should I demand they be scrapped? No, in the same way I dont use certain ship types does not mean they have no place in the game, others may feel differently and benefit from them in their own way: that's the variety the game offers and technologies add to that variety and the depth of play. My recent round of suggestions for new technologies are offered for that purpose : to increase the variety of strategies and tactics that may benefit players who then choose to research them. Its not compulsory, you know : there will be many veteran players who choose not to develop hide-outs and technologies and put the coin into others areas instead.