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Advance trade route settings (Small)

Posted:
Mon Aug 17, 2015 7:15 am
by Ziggfried
a preset that would let u store specific # of goods and sell the rest.
exspamle: store 300/ sell 300
this would let new players the ability to store some res to build ships and still make a little profit to keep building
Re: Advance trade route seting

Posted:
Sun Dec 13, 2015 5:52 pm
by Lusyfr
smart one

Re: Advance trade route seting

Posted:
Sun Dec 13, 2015 6:01 pm
by Most Lee Harmless
Aye, a useful feature indeed : you can work-around it for now by doubling up the route : so, for example : run Aiora to Tzogos in slots 1/2 selling both ends, then run it again in slots 3/4 but store the iron in Aiora (assuming its your main warehouse) :that way you can make some profit and also store some .
Re: Advance trade route seting

Posted:
Tue Dec 15, 2015 9:13 am
by Nikita
Hi all.
Re: Advance trade route seting

Posted:
Sun Dec 20, 2015 1:20 pm
by Dejanira
+1
I like it.
Re: Advance trade route seting

Posted:
Sun Dec 20, 2015 2:35 pm
by Big Brother
+1 Very Good Idea, relatively simple to code as well can use some elements of the existing Store in WH function
Re: Advance trade route seting

Posted:
Sun Dec 20, 2015 2:51 pm
by Sebena
I relised that I didn't comment I like this idea +1
Re: Advance trade route seting

Posted:
Sun Dec 20, 2015 8:05 pm
by Mrrpancakes
I really like this idea, better than having to use multiple fleets for trading and gathering
Re: Advance trade route seting

Posted:
Sat Dec 15, 2018 2:05 am
by DezNutz
While the root idea of this is excellent, I think that this suggestion falls short of what it could be. There are a lot details that could be worked out into a single suggestion based on this idea. Leaving it as is, when we can get a more comprehensive suggestion is unnecessarily wasteful of time and effort.
The root idea is to be able to manage cargo.
I should be able to decide more than just store all and sell all . I should be able to do both in a single transaction. (What is being asked here)
This is turns leads to the idea of multiple resources in a fleet. I can drop off x, fill y, then at the next port drop off x and y and fill z.
This leads to specific loads. I can pick up # of x and # of y (Doesn't necessarily have to fill fleet). Drop off # of x, load # of z and v. etc, etc.
There is quite a bit that can be done off the root idea. Having a comprehensive suggestion on the root idea is better than here is part A, then lets suggest part B sometime later (if ever).
Thorough Suggestions are a must.
I vote to move to discussion to come up with a more comprehensive and thorough suggestion.
Re: [Review] Advance trade route settings

Posted:
Sat Dec 15, 2018 7:16 pm
by Banger
Vote move to discussion to complete the idea