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View ships in Private Marina? (Small)

PostPosted: Wed Apr 08, 2015 7:41 pm
by Roberts
Approved for a ship viewing screen while in marina. Other aspects need new topic. - Skyhawk


Ok : So as some of you may of guessed i have a ship in my private marina : I can not seem to access it i click on it " Ship Of The Line " Nothing loads up is this meant to happen?

If so , why cant we enter it? If it is our own marina then we should be able to view it and see its beauty? It would be good if master craftsmanship could indeed enter through the private marina : As it is a bit costly every time getting a MC or two having to un-dock it then re-dock it... It costs 60 turns at least...

Re: View ships in Private Marina?

PostPosted: Wed Apr 08, 2015 11:04 pm
by Captain Jack
Being able to cast a MC on it, is different from wanting to see it.
We could create a display screen but it is not in our priotities.

Re: View ships in Private Marina?

PostPosted: Sat Nov 17, 2018 9:17 pm
by PFH
Disapprove casting from outside marina. Approve on a display screen

Agreed -Skyhawk

Re: [REVIEW] View ships in Private Marina?

PostPosted: Sun Nov 18, 2018 1:41 am
by DezNutz
I see no purpose to view a ship's details while in the Marina outside of Attribute Allocation. This I think can be added to the Marina View, without the need to add a new page.

I would consider this suggestion low on the list of things to be done, but I approve.

Casting on a ship in the Marina is a no and should not be a consideration in this suggestion.

Re: [REVIEW] View ships in Private Marina?

PostPosted: Wed Nov 21, 2018 6:34 pm
by PFH
Bump for review

Re: [REVIEW] View ships in Private Marina?

PostPosted: Thu Nov 22, 2018 7:52 pm
by Banger
I'd like to be able to cast MC or EJ on ships on marina and subsequently allocate those points without undocking it.

Re: [REVIEW] View ships in Private Marina?

PostPosted: Thu Nov 22, 2018 9:03 pm
by PFH
Then private marinas purpose of 100% protection would be lost as if a ship can be upgraded without risk of any losses in a space then that ship could never be touched, making the private marina too powerful for its function. If you allow mc and ej, then levi and sabo must follow or else it is unbalanced, and when those are added it is no longer a private marina and might as well be a drydock

Re: [REVIEW] View ships in Private Marina?

PostPosted: Thu Nov 22, 2018 11:01 pm
by Banger
I disagree. I don't see an issue of being able to MC or EJ a ship in marina. Unless the purpose is a turn burner so I can pull a ship out, level it up, put it back in. There is virtually no risk someone is going to screw with me in the 2 minutes that would take.

Re: [REVIEW] View ships in Private Marina?

PostPosted: Thu Nov 22, 2018 11:34 pm
by PFH
There is a chance. If the ship is in marina no chance. Out of marina yes it is very possible. Just because it hasnt happened doesnt mean it wont. If a ship is put away nothing should be able to touch it, but out of marina all voodoo can touch it. Because of this there is a chance. If you want to stock up on. EJ’s and MC’s before hand you can instead of casting 1 at a ime. Saves you turns from doing such a task. There is always a risk if you put a ship out of a marina.

Re: [REVIEW] View ships in Private Marina?

PostPosted: Thu Nov 22, 2018 11:35 pm
by PFH
The way i see it is that you are upgrading a ship in a place where no one can touch it with voodoo except you. That creats a risk free environment which is very unbalanced for the desired function.