by Shadowood » Mon Mar 18, 2019 7:46 pm
I am good with most of what Danik has purposed as a starting point for Flagship.
I would have preferred JessicaA's method, but since this can't be coded I will sadly let it go.
Having said that, I agreed (when JessicaA's suggestion was going) that MoW and SOTL should be excluded from Flagship. Her (CJ's) method would have made those ships a little to strong if in a very active players possession. I was even considering running a Sloop of War and just leveling it up to be a bad ass! With this current suggestion however, with just adding 1 additional trait (2 for a pirate), I think all ships should be on the table. As I stated in my previous post, the trait alone does not make the ship overpowered.
I also agree with Feniks and others that if "Captured" the Flagship should not lose the extra trait that was given/picked. If this be a Pirate Flagship that is stolen I would say:
1. If the player not be a pirate, the pirate trait of course is not active.
2. A Pirate player may only possess 1 Flagship with the Pirate Trait active.
This would be the only trait that should not carry over. All other should stay with the ship IMO.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!