Danik wrote:Using the dynamic blockade model I suggest, I do see some room for 'sneak' blockades : even using a small number of fleets, it would be possible to snare a goodly amount of tax income plunder before the counterforce gets its act together, gathers its fleets and breaks back.
It would also encourage using big ship fleets, as the plunder gains will mount up, plus the continuing loss of income may well encourage the counter force to use more powerful fleets itself. I like Dez's idea of a minimum number of warships in any blockade fleet. Again, it adds to the unknown risks of engagement.
I think the 'fog of war' element is also exciting : no-one knows just what they face, in numbers or power, and it will only be as the event progresses that either side will start to get a feel for that.
I'm coming to the conclusion that maybe the blockading fleets should not be put into too much DP as a result of the action. I see the counter fleets as gaining the usual danger for their attempts to break the line and suffering the usual consequences of being lit.
Perhaps we should look at an escalating DP gain : calculated per day of blockade : the longer the blockade feeds on plunder, the more danger it will gain.
I definitely like the dynamic setup as I think about it more.
Are you going with an immediate end of the blockade once broken? I'm leaning more for a blockade must last at least one game update, or once broken the effects on the port aren't lifted until game update.
To avoid the abuse of 1 fleet blockades that ransom the port, a blockade could require a minimum of x fleets for the blockaders to gain the perks (payouts).
Feniks wrote:I like a lot of this. I agree with "the fog of war" aspect. Still considering danger aspects. It need to be more than normal game mechanics for attackers simply because there is the possibility of and attacking fleet exiting a blockade with 0 danger if normal mechanics were in play. I am not sure as to what is a fair number per fleet.
IMO, the blockaders should receive a set amount of danger after the blockade ends. I wouldn't want blockaders to lose danger while in the blockade, because the blockade doesn't allow for sink chance. A player could go into the blockade with a fleet that already has danger and use it to remove danger without sink chance.