by Whitcomb The Feared » Fri Aug 23, 2019 2:51 pm
I like the idea of embassy and the tech system.
but i would really like to see spmething that really lacks in this game, meaning: phisicality.
Meaning that an embassy will have to be built in a specific port and if people want to invest there for techs they will have to phisically transport resources there to invest, meaning that privateers will be able to plunder or skirmish enemy fleets which will try to invest in their embassy (national or guild embassy).
If we make that the embassy is virtual like a bank, we will be able to teleport from every port to our embassy all the tons of goods we have stored and they won't be plunderable (same concept i have for the bank, if the bank is plunderable, i can plunder gold coins, but at the moment all those coins are stored in virtual banks which are not attackable ... hidden treasures cna be plundered, ships transporting resources or gold bars can be skirmished ! but if we create a system where i can store billions of money in my virtual bank (not attackable) and the same with an embassy which is not attackable and where i can teleport from every warehouse i have the resources, i think we completely miss the point of playing a pirate game of 17-18 century.
And i agree with Feniks.
I am a new player, but i still don't understand the difference between guild and nation. in my guild there are even people from enemy nations ! what should i do ? I think that guilds should be sub-groups of nations. Like the spanish guild of privateers, or the spanish academy (guild) for newbies, the spanish guild of traders and the spanish guild of bankers. I like the guild aspect, but at the moment i don't share much with my guild. Great, there are guides and they give me help and advise, but this couls also happen in national guilds no ?
Here the game is like a mess, with the division of guilds and nations ... nations become just a place where to increase in rank and getting a stipend and still playing individually. it's sad !
so those are the three things i would keep in mind
- making the game more phisical. Meaning, we play on the map and not with virtiaul (not attackable) buildings or features.
- focusing on the nation level (even making a specific tech tree for the nation and a specific tech tree for each guild ... each guild focusing more on its path, more on bank, more on navy, more on trade, ...)