by Haron » Thu Nov 09, 2017 9:19 pm
I have a hard time seeing the real implications of this suggestion. I will, however, make a defence for the voodoo cards, in these days when so many seem to want them gone :-)
Voodoo cards have some properties I find important. They are limited in number (some more than others), they have a value as they can be sold even if they have no direct use to you (some are more valuable than others), using them requires turns, and when used, they are gone (each card is single use only). These are, in my opinion, nice properties. Conducting an attack with voodoo requires lots of turns, comes at a great cost, and afterwards, the cards are gone. Stockpiling voodoo can take a long time - sometimes over a year for certain schemes. This help limit massive attacks with rare voodoo.
Ships, on the other hand, is extremely easy and cheap to repair. Even when damaged to 99%, it costs a neglectible amount of gcs to repair a level 10 SoL. Sinking ships is also hard and expensive, so ships are, to a large degree, not spent. It simply requires a minor cost to maintain them, once built and levelled up.
I think voodoo cards in the game work great. That said, I, too, would like to have more options for using ships in operations. However, I would prefer if this was done with introducion of new features where ships are used, rather than to drastically change, or, **insert deity** forbid, remove the existing voodoo. Blockades can be an example of a new feature where ships play a major role. Perhaps the introduction of ship specialties may be another (I admit I'm still undecided on that one).
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