Snowy McScruffy wrote:I like it however players will have to stay in established guilds to have a fair shake. While giving no benefits once kicked or left the guild.
It needs to have a way for players to leave and retain some of the investment.
Example.
A group of players contributes 60% of the resources/gold for guild tech and they gains a contribution score valued at their percentage invested
Invest %5 of resources your score is 5
Once Contribution score of a tech is below 50 in a guild, the tech is lost and the guild has to research the tech again.
Each player also gains a small bonus to research this tech in line with their contribution. Bonus %(Contribution_Score/10)*
*Max of %10 bonus
Interesting idea. Never seen a model like this in other games. It’s usually just once it’s there it’s there.