New "Inn Keeper" Feature (Medium)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: New "Inn Keeper" Feature

Postby Captain Jack » Mon Nov 28, 2016 2:57 pm

I really like the concept. We would like to add the concept in the game.

The idea about bonuses is very good. It helps up give some new dimensions to the game.
The implementation details are lacking a bit but this is no problem for us, we can easily tailor it to an acceptable solution.

Here is a perquisite before this can be implemented:
-Governor Preference of port
This has been discussed before, it is basically a way for players to declare their interest on a specific port. The one with higher influence chooses 1st. Current model will be maintained for those that state no preference.

However, I am not sure if an inn should be a governor building. But it makes sense as you would want only one active inn at each port.

To make greater use of such building, we need to work towards the IC extension of the game in version 2.0 (We are at 1.8 so long,because we want 2.0 to be something that adds a whole new dimension to the game). Before this, we got ship specialization.

So I think we have a heading thanks to this post.
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Re: New "Inn Keeper" Feature

Postby Bmw » Mon Nov 28, 2016 2:59 pm

i like how the players suggest stuff and the admins tweak it for the game play that everyone here loves its one of the best parts about this game
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Re: New "Inn Keeper" Feature

Postby Shadowood » Mon Nov 28, 2016 5:56 pm

Captain Jack wrote:I really like the concept. We would like to add the concept in the game.

The idea about bonuses is very good. It helps up give some new dimensions to the game.
The implementation details are lacking a bit but this is no problem for us, we can easily tailor it to an acceptable solution.

Here is a perquisite before this can be implemented:
-Governor Preference of port
This has been discussed before, it is basically a way for players to declare their interest on a specific port. The one with higher influence chooses 1st. Current model will be maintained for those that state no preference.

However, I am not sure if an inn should be a governor building. But it makes sense as you would want only one active inn at each port.

To make greater use of such building, we need to work towards the IC extension of the game in version 2.0 (We are at 1.8 so long,because we want 2.0 to be something that adds a whole new dimension to the game). Before this, we got ship specialization.

So I think we have a heading thanks to this post.


NICE! Thanks Capt Jack!! I look forward to seeing a lot of nice ideas released in the near future. ;)
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Re: New "Inn Keeper" Feature

Postby Shadowood » Tue Feb 07, 2017 8:26 pm

Hope to be opening my Inn soon. All are welcome, Except Vane. He doesn't wipe his feet.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: New "Inn Keeper" Feature

Postby Donald Trump » Tue Feb 07, 2017 8:33 pm

Ik this is completely off topic. But google "Hotelier" (Shadowood said he was one) and you will see something really odd. Nice job Shadowood btw.


Thanks for scaring me for life. I have never heard that word used until now and regret searching it up.


+1
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Re: New "Inn Keeper" Feature

Postby Shadowood » Tue Feb 07, 2017 8:48 pm

DoS wrote:Ik this is completely off topic. But google "Hotelier" (Shadowood said he was one) and you will see something really odd. Nice job Shadowood btw.


Thanks for scaring me for life. I have never heard that word used until now and regret searching it up.


+1


WOW. OMG. LOL No idea that was a "band" ROFL! Just for clarification. This is not me in the photograph. You can't un-see that. :o: :o: :o:
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Re: New "Inn Keeper" Feature

Postby Shadowood » Tue Feb 07, 2017 8:50 pm

This is me.. I have no problem sharing.

http://www.uinnmoscow.com
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Re: New "Inn Keeper" Feature

Postby William one eye » Tue Feb 07, 2017 9:50 pm

I would add this - once your inn is constructed you can add and develop the following areas.

The private room as they would have been called in the period - or basically a casino
you enter the private room and play games - Thinking a few games that might be easy function
NPC minigames - somepossibilities are Pharo, Black jack, A dice game, maybe Roulette. You wager money and perhaps you win, if not house take goes as revenue to the inn and who every the owner of the inn is, governor or nations, however it gets implemented. Would love to see a game where you have a chance to win a voodoo card. I noticed when I read the Inn Keeper Idea Maha also made a suggestion for gambling.


I got the Lounge idea from a suggestion made by lockreed and developed it a bit.
Lounge - players can enter the lounge - you must be staying at the inn to enter and it is an opt in, so it does not tell you all that are staying at the inn, just those who are in the lounge. It functions like guild chat, anyone in the lounge can talk on the chat. - Would be neat if you could have a side PVP games like Liars Dice and Poker. If you had enough people in the lounge that wanted to play, you could join a table and play a game against each other. Once at a private table you are only speaking with the people at that table. Gaming pace is driven by the group at the table.

Courtyard - the somewhat less reputable games occur here.

Make a bet and toss some bones - perhaps
talus - heads/tails or some variation of Shagia - similar to dice. simple NPC minigame wager for gc or turns

Challenge a fight perhaps - fists and swords. PVP
prizes could a daughters affinity, voodoo cards, Turns, or Gc.

Make a shady deal with a gypsy or smuggler, sometimes you get a voodoo card, or legendary ingredient, if that becomes a thing, sometimes you get ripped off and lose your investment, perhaps sometime you even robbed and lose more.
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Re: New "Inn Keeper" Feature

Postby Dmanwuzhere » Tue Feb 07, 2017 11:52 pm

Sounds like an addition made for top players only. In that case it sucks. Why would there be an addition to the game that benefits only the top players? :pirateflag :D :pirateflag
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Re: New "Inn Keeper" Feature

Postby Donald Trump » Tue Feb 07, 2017 11:56 pm

Dmanwuzhere wrote:Sounds like an addition made for top players only. In that case it sucks. Why would there be an addition to the game that benefits only the top players? :pirateflag :D :pirateflag



It is fine if you are new. This is a growth game. Everyone gets their own. Keep playing and you can start playing with the artillery. Here is a firecracker for now.
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