Improved trade tax

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Re: Improved trade tax

Postby Shadowood » Mon Oct 30, 2017 6:18 pm

Haron wrote:
more reason to fight over port control, and also it gives people a higher incentive to trade in ports controlled by their own nation.


And this.
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Re: Improved trade tax

Postby Most Lee Harmless » Mon Oct 30, 2017 6:22 pm

I think its doomed for the simplest of reasons : to have the battles we all seek requires both sides to WANT to fight and win : as it stands, the focus is on making it very attractive to attack, so they will WANT to fight, but extremely unattractive for anyone to defend, for there is nothing to gain, just even bigger losses to avoid : thus the defender will HAVE to fight. That's the flaw.
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Re: Improved trade tax

Postby DezNutz » Mon Oct 30, 2017 6:26 pm

Shadowood wrote:
DezNutz wrote:
Shadowood wrote:That is unrealistic to block 21. But perhaps a group could block 2 or 3 of a nation they are warring with. And Blockades aren't just about the money.


Isn't that the whole point of this suggestion.


The point of the suggestion is to make Defending more appealing.


Why defend when not defending still turns a profit?
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Re: Improved trade tax

Postby Shadowood » Mon Oct 30, 2017 6:33 pm

Not defending is one tactic, as all attackers will have danger at the end.
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Re: Improved trade tax

Postby DezNutz » Mon Oct 30, 2017 8:31 pm

Shadowood wrote:Not defending is one tactic, as all attackers will have danger at the end.



That's a point that Danik and a select few others are making. Why defend?
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Re: Improved trade tax

Postby Shadowood » Mon Oct 30, 2017 8:32 pm

DezNutz wrote:
Shadowood wrote:Not defending is one tactic, as all attackers will have danger at the end.



That's a point that Danik and a select few others are making. Why defend?


To stop the attackers from getting the plunder. Why else?
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Re: Improved trade tax

Postby Stan Rogers » Mon Oct 30, 2017 8:33 pm

I would think a ports income would be tied more to trade and less to it's npc citizens.

If port income was more dependent on trade within the port, it tends to be more realistic, gives credence to blockades in times of war and looks after the npc citizen tax issue.
I think trade and citizen tax should be juggled on some scale where a nation with low trade but high population could earn about the same as a port with high trade but low population.
The numbers /ratio's are up for discussion.
Again, it would dovetail into plantations etc and port buildings quite nicely.
Still hoping for cannons to be installed in ports as well which will stack another element into port battles, population, trade and national control.
I still think Blockade will be a small part of the big scenario down the road but not a stand-alone option that will work miracles in generating revenue.
The price to start one FOR FUN is too high and the risk to the defender is nil except for a couple lost days of trade. If the nation was set to lose 10-20 mil / day from loss of trade during a blockade, there would be certainly more motivation to participate.
Perhaps if a nations income was more dependent on trade, a Blockade would be a practical precursor to all out war or imposing a nation that has wronged you and of course perhaps used to enforce trade embargoes against specific nations as well.
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Re: Improved trade tax

Postby Sebena » Mon Oct 30, 2017 8:37 pm

Shadowood wrote:
DezNutz wrote:
Shadowood wrote:Not defending is one tactic, as all attackers will have danger at the end.



That's a point that Danik and a select few others are making. Why defend?


To stop the attackers from getting the plunder. Why else?



Which plunder? All merchants well not all but 90% will reroute and won't care about blockade. Nation doesn't live out of trade tax so they will not defend. Any other lose can be replaced easily with voodoo. Making entire idea of Blockaes go down the drain and futile spending of developers time
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Re: Improved trade tax

Postby Shadowood » Mon Oct 30, 2017 8:41 pm

Wolfie wrote:
Which plunder? All merchants well not all but 90% will reroute and won't care about blockade. Nation doesn't live out of trade tax so they will not defend. Any other lose can be replaced easily with voodoo. Making entire idea of Blockaes go down the drain and futile spending of developers time


I'm so glad you are hear to tell us how this will go down before it even starts. Thank you.
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Re: Improved trade tax

Postby Sebena » Mon Oct 30, 2017 8:43 pm

Shadowood wrote:
Wolfie wrote:
Which plunder? All merchants well not all but 90% will reroute and won't care about blockade. Nation doesn't live out of trade tax so they will not defend. Any other lose can be replaced easily with voodoo. Making entire idea of Blockaes go down the drain and futile spending of developers time


I'm so glad you are hear to tell us how this will go down before it even starts. Thank you.




Anytime I have awesome record of forseeing things fail just like I foresaw that Witch hut will fail aswell... How I foresaw that Ship market won't be HUGE game changer like it was announced it did changed and improved game a little but not to the hype that it was surounding it....
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