Meliva wrote:Dmanwuzhere wrote:I never peruse through a full list of guilds so I dont really see the point in a limit or fee. I guess I am missing something. Learning the game comes from playing it. On arrival to Avonmora I thought about a guild as I knew no one nor did I talk to anyone for about 2 weeks. Had I created a guild I would have soon found I was still alone or worse yet if others joined we would still be clueless. If you are actively recruiting and engaging in conversation with new arrivals newb guilds would probably be extinct anyway.
Many guilds, especially training guilds DO actively try to recruit new arrivals. But not all of them accept the invitation. And sometimes you get a player who thinks they can figure out the game on their own, or simply do not like being told what to do. A cost to create a guild would more or less force new players to either join an existing guild and learn from them, or be guildless until they can afford the fee.
One of the biggest problems is when a newb guild is created, and starts recruiting other newbs. This pretty much always ends in the whole guild eventually going dead due to the fact that none of them know the game well enough to succeed, and lacking any resources to protect eachother. And this is one of the most damaging things to happen. A single newb running a guild is already bad, but when they start dragging other newbs down with them its even worse.
While I agree with your point as far as it being a bad idea I am a firm believer in trial by error. I stunted my own growth for 2 weeks and tried google searches on the game and found some tips. Obviously those tips and other search results were not much help. I had 2 invites but I am a loner most of the time, and chose to ignore them. It is kind of a natural selection thing in my mind. I finally broke down and joined helm as I always try to succeed and I realized by myself was not an option so I survived. Had I chose otherwise I am sure I would have already been gone. I guess my point is just to say if you put your loner and rebellious spirit before your success the guild you create will be your grave and I have no problem looking at tombstones to remind me of that.