Port Blockades (Large)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: Port Blockades

Postby Shadowood » Sun Oct 29, 2017 12:19 am

Danik wrote:I think it both fair and historically accurate that the failed attackers lose their ships to the defenders, and vice versa : the cost of defeat must be costly to both sides.

How we manage that, either as the sale of 'sunk' ships to shipwright then sharing out the prize money, or by some other sharing mechanic is debatable. But the fact of the loss should not be.


Putting up masses of ships with a 50/50 chance to lose them I don’t think is a good mechanic at this time.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: Port Blockades

Postby Sebena » Sun Oct 29, 2017 12:25 am

Shadowood wrote:
Danik wrote:I think it both fair and historically accurate that the failed attackers lose their ships to the defenders, and vice versa : the cost of defeat must be costly to both sides.

How we manage that, either as the sale of 'sunk' ships to shipwright then sharing out the prize money, or by some other sharing mechanic is debatable. But the fact of the loss should not be.


Putting up masses of ships with a 50/50 chance to lose them I don’t think is a good mechanic at this time.


actually it would be great mechanic it would require detailed planning and it would bring more tactics. Unless we want this to be simple point and click game. Hey I want to start blockade screw it I will take 10M out of bank to protect my MoW let's fire this up. Noone will defend and we will get some cash and our dicks will grow bigger because we will be able to say we succsseded in this...

When in fact noone will care it will be interessting first 2 days then it will go down the drain just like Shipwreck hunt is now only few newbs* do it because all ships are taken already...
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Port Blockades

Postby Vane » Sun Oct 29, 2017 12:51 am

Danik wrote:I think it both fair and historically accurate that the failed attackers lose their ships to the defenders, and vice versa : the cost of defeat must be costly to both sides.

How we manage that, either as the sale of 'sunk' ships to shipwright then sharing out the prize money, or by some other sharing mechanic is debatable. But the fact of the loss should not be.



Horribly idea.. unless of course the plan is to shut down a feature before it is even launched..

If the risk is a 50/50 to lose ones best fleets this feature wont make it past day one. May as well scrap it now and move onto other game mechanics if that's the direction it is to take.

That said... I have no worry of it heading that way as I strongly doubt Admin would ever be in favor of such a notion. So.. how about we all move on into plausible concepts for blockades.
"Not all treasure is silver and gold mate."
User avatar
Vane
Players Dev Team Member
 
Posts: 1289
Joined: Mon Mar 28, 2016 12:32 pm

Re: Port Blockades

Postby Most Lee Harmless » Sun Oct 29, 2017 12:54 am

Shadowood wrote:
Danik wrote:I think it both fair and historically accurate that the failed attackers lose their ships to the defenders, and vice versa : the cost of defeat must be costly to both sides.

How we manage that, either as the sale of 'sunk' ships to shipwright then sharing out the prize money, or by some other sharing mechanic is debatable. But the fact of the loss should not be.


Putting up masses of ships with a 50/50 chance to lose them I don’t think is a good mechanic at this time.


The attacker and the defender must face the same mechanic : they must make the same decision : to risk, or not to risk. Or must the risk lie on one side only whilst the rewards are kept for the other? How is that a 'good mechanic' ?
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Port Blockades

Postby Most Lee Harmless » Sun Oct 29, 2017 12:56 am

Benjamin Hornigold wrote:
Danik wrote:I think it both fair and historically accurate that the failed attackers lose their ships to the defenders, and vice versa : the cost of defeat must be costly to both sides.

How we manage that, either as the sale of 'sunk' ships to shipwright then sharing out the prize money, or by some other sharing mechanic is debatable. But the fact of the loss should not be.



Horribly idea.. unless of course the plan is to shut down a feature before it is even launched..

If the risk is a 50/50 to lose ones best fleets this feature wont make it past day one. May as well scrap it now and move onto other game mechanics if that's the direction it is to take.

That said... I have no worry of it heading that way as I strongly doubt Admin would ever be in favor of such a notion. So.. how about we all move on into plausible concepts for blockades.


Win and the defenders lose their ships to you : how is that too horrible to even contemplate? Or is it the risk lies both ways, not just in the attackers favor?
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Port Blockades

Postby Vane » Sun Oct 29, 2017 12:58 am

I am saying the risk is not worth anything.

We'll have the same outcome in blockades as we do now sailing large ships.

Better keep the big guns locked away (minus 1 MoW from the brave soul starting it), let the massive 5x Sloop / Cutter fleets fly!


Contradicts getting large fleets on the water.
"Not all treasure is silver and gold mate."
User avatar
Vane
Players Dev Team Member
 
Posts: 1289
Joined: Mon Mar 28, 2016 12:32 pm

Re: Port Blockades

Postby Most Lee Harmless » Sun Oct 29, 2017 1:03 am

and the solution is : make the defenders bring their big ships out : keep racking up the penalties for defeat until they have no choice. but nay, no prizes for winning, thats for the great noble attackers, they get prizes.

So, here's a thing : why do many posting here assume they will always be the attackers in this equation...
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Port Blockades

Postby Vane » Sun Oct 29, 2017 1:05 am

I am not arguing nor debating against the fact defenders need more incentive, but your proposed ship loss to whomever loses the blockade battle is too much for either side.
"Not all treasure is silver and gold mate."
User avatar
Vane
Players Dev Team Member
 
Posts: 1289
Joined: Mon Mar 28, 2016 12:32 pm

Re: Port Blockades

Postby Most Lee Harmless » Sun Oct 29, 2017 1:08 am

Benjamin Hornigold wrote:I am not arguing nor debating against the fact defenders need more incentive, but your proposed ship loss to whomever loses the blockade battle is too much for either side.


And I say without some reward for success, why should defenders bother risking more than a few cutter fleets?

That argument works for the attacking side, why not for the defending side too?

If I see the chance of serious profit, then it acts to prompt me putting some serious fire-power into a blockade, from either side : if its just going to cost me coin if I defend, why bother aiding a defence? For some paltry 'honor points', more useless 'fame', a few scraps of influence, probably less than I lose each day to the 1% drip?
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Port Blockades

Postby Vane » Sun Oct 29, 2017 1:12 am

I believe your misunderstanding me.

I am all for Defenders receiving incentive, benefit, or whatever type of reward to make their use of ships worthwhile. You made several good points I agree with. As it stands, I wouldn't defend much either as the successful defend gives what 18 DR points per fleet?

My only point and disagreement is your suggestion on ships being lost. I dont think the attackers, "OR" defenders should ever lose their ships if they lose the blockade. That would make everyone keep their power fleets locked away and change nothing from the current situation.
"Not all treasure is silver and gold mate."
User avatar
Vane
Players Dev Team Member
 
Posts: 1289
Joined: Mon Mar 28, 2016 12:32 pm

PreviousNext

Return to Approved