The Pirate and His Mistress(es) (Medium)

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Re: The Pirate and His Mistress(es)

Postby Most Lee Harmless » Fri Apr 17, 2015 10:52 am

I like the original proposal : its 'pillow talk' between lovers thus what you get is information : it may be useful, it may not : it may be accurate, it might be fish-wives tales : then it's up to the player to risk time and effort to exploit the information gained.
-1 : Move to archive.
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Re: The Pirate and His Mistress(es)

Postby Sir Henry Morgan » Sat Jun 06, 2015 1:11 pm

As the skirmish feature is being launched, perhaps mistresses could be used to generate extra skirmish points.

I am not certain how that would look, but say a nation player has a 100% rating, they would have a 50% chance of generating an additional skirmish point. At 99% he/she has a 49% chance of generating a skirmish point, etc.

A pirate (flying the Jolly Roger) who has a 100% rating with a mistress would have a 75% chance to generate a skirmish point, a 99% rating would give the pirate 74% chance to obtain an additional skirmish point.

There are many ways this could work, I simply am providing an example to generate ideas for others to chime in..
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Re: The Pirate and His Mistress(es)

Postby Captain Jack » Wed Jun 10, 2015 11:17 am

Sir Henry Morgan wrote:I am not certain how that would look.


Exactly where we are stuck on the issue. We want to connect ladies with skirmish points somehow.

Facts:
We have 21 ports, so 1 wife and 20 mistresses. If all of them are going to generate skirmish points daily on 50% chance, then we are speaking for 10 skirmish points on average.

Remember, daughters have beauty so we should add them into the equation. For example, the pretier the daughter, the higher the chance to generate a skirmish point.

Daughter could generate more presents though, like gold bars, gold coins and more voodoo presents. All based on percentage.

Every wife could have memory on what she has presented you so far.This memory could be used to balance their presents instead of having it completely random. Or, the memory could be used to have her affinity drop quicker in case she has presented you with many presents in short time (this way you will need to spend more time to her to keep her happy).

Finally, we could always make their presents exchangable with affinity instead of a fixed daily production. Which means that you could request a present and receive it in exchange with affinity drop. This can be combined with the rest suggestions or become the highway.

Obviously, your feedback will shape the final decision.
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Re: The Pirate and His Mistress(es)

Postby Captain meow » Sat Jun 13, 2015 3:05 pm

Captain Jack wrote:
Sir Henry Morgan wrote:I am not certain how that would look.


Exactly where we are stuck on the issue. We want to connect ladies with skirmish points somehow.

Facts:
We have 21 ports, so 1 wife and 20 mistresses. If all of them are going to generate skirmish points daily on 50% chance, then we are speaking for 10 skirmish points on average.

Remember, daughters have beauty so we should add them into the equation. For example, the pretier the daughter, the higher the chance to generate a skirmish point.

Daughter could generate more presents though, like gold bars, gold coins and more voodoo presents. All based on percentage.

Every wife could have memory on what she has presented you so far.This memory could be used to balance their presents instead of having it completely random. Or, the memory could be used to have her affinity drop quicker in case she has presented you with many presents in short time (this way you will need to spend more time to her to keep her happy).

Finally, we could always make their presents exchangable with affinity instead of a fixed daily production. Which means that you could request a present and receive it in exchange with affinity drop. This can be combined with the rest suggestions or become the highway.

Obviously, your feedback will shape the final decision.

i likie the idea the wife gifting gold bars and coins
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Re: The Pirate and His Mistress(es)

Postby Loki » Sat Jun 13, 2015 5:58 pm

Just a thought but wives/mistresses come in 5 rates of beauty and at varying amounts.
There are:
3 Plain for which there could be a straight 50/50 chance of 1 credit
4 Cute for which there could be a straight 50/50 chance of 1 common voodoo card
5 Lovely for which there could be a straight 50/50 chance of 1 Skirmish point
5 Gorgeous for which there could be a straight 50/50 chance of x number of gold bars
3 Exquisite for which there could be a straight 50/50 chance of an Uncommon or Rare voodoo card

the chance could decrease in line with your relationship with wife/mistress the above would be in addition to the daily gift from your wife
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Re: The Pirate and His Mistress(es)

Postby DezNutz » Sat Dec 01, 2018 9:16 pm

Lots of different thoughts on the subject. I do agree that the daughters/sons that you aren't married to should provide something more than just fame, or keep it as it is and give fame an added purpose, like a Fame Exchange.

Anyway, I think this should be moved to Discussions. The general idea of giving added purpose to the daughters/sons (that you aren't married to) is good, just need to get what that purpose added purpose will be.
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Re: [Review] The Pirate and His Mistress(es)

Postby Banger » Sun Dec 02, 2018 3:13 am

+1 for further discussion
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Re: The Pirate and His Mistress(es)

Postby Hawk » Sun Dec 02, 2018 3:36 am

Sir Henry Morgan wrote:Here's some ideas for what one might learn from one's mistress - some can be derived from the same rewards as the voodoo cards:

1.) A derelict ship. With over 5,000 waiting for Trade Winds, a portion could come through this opportunity.
2.) A treasure fleet. One of those rare, NPC fleets loaded with 50 to 100K gold, which like an NPC, is only in the port she indicates for one hour.
3.) An abandoned warehouse in her port. All that needs done is transfer it your warehouse, or order fleets to pick it up and move it to another port to sell.
4.) An unemployed officer looking for employment. He' join, or will demand only 10% of your current officer cost.
5.) A merchant in a distant port is offering goods for half price to settle a debt with the Governor - all one needs to do is buy them, either for a warehouse in that port, or by ordering trade ships there to purchase from him.
6.) A merchant in a distant port is offering to buy goods at double the price to fulfill a cotract (and save his head). All one needs to do is sell what he has from his warehouse until the contract is filled, or order trade ships to buy the needed product and sell it to him.

These are all NPC - they could also be converted to PvP scenarios. I would also add these:

1.) Steal an officer from a random player.
2. ) Steal the goods (for 12 -24 hours) from a random player's warehouse.
3.) The mistress reveals a single trade route of one random player - the fleet will gain 3 DR, thus only be available until the end of the hour for a strike. (Normal plunder rules apply)
4.) The mistress can reveal a random player's docked ship, available for commandeer.
5.) The mistress can reveal a clue as to where to locate a random player's treasure.

The information could be sold, bought, used, etc. For this to be effective, the more different opportunities the mistress can provide, the more useful and viable the fortune aspect of the mistress will be. They can be added to as PG continues to grow and develop.

Special events can be asked for by a mistress - such as locate and defeat Davy Jones, and bring her his heart, and receive a Master craftsmanship voodoo card. (pretty lame reward for such work, but you get the idea.)

This would work well as a monthly, special or seasonal promotion, (Christmas, New Years, Captain Kidd's birthday, etc..) with a special reward, such as 400 turns, or voodoo cards, etc.

These be only ideas, mates, to throw out, rehash and add to.... the more the merrier.


I like all of this for mistress development. I don't know if PVP is needed. Maybe like a randomly selected description of a fleet's trade route and the ships in it, but no danger manipulation. My favorite part though is the missions he suggested. They are continuous and potentially really engaging for newer players. Like reoccurring mini-quests.

Changing my vote to +1, this is really detailed
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Re: [Review] The Pirate and His Mistress(es)

Postby Dejanira » Sun Dec 02, 2018 10:24 am

It is a good suggestion, lovers goving info instead of just fame.
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Re: [Review] The Pirate and His Mistress(es)

Postby PFH » Sun Dec 02, 2018 7:09 pm

+1 approve
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