Sir Henry Morgan wrote:I am not certain how that would look.
Captain Jack wrote:Sir Henry Morgan wrote:I am not certain how that would look.
Exactly where we are stuck on the issue. We want to connect ladies with skirmish points somehow.
Facts:
We have 21 ports, so 1 wife and 20 mistresses. If all of them are going to generate skirmish points daily on 50% chance, then we are speaking for 10 skirmish points on average.
Remember, daughters have beauty so we should add them into the equation. For example, the pretier the daughter, the higher the chance to generate a skirmish point.
Daughter could generate more presents though, like gold bars, gold coins and more voodoo presents. All based on percentage.
Every wife could have memory on what she has presented you so far.This memory could be used to balance their presents instead of having it completely random. Or, the memory could be used to have her affinity drop quicker in case she has presented you with many presents in short time (this way you will need to spend more time to her to keep her happy).
Finally, we could always make their presents exchangable with affinity instead of a fixed daily production. Which means that you could request a present and receive it in exchange with affinity drop. This can be combined with the rest suggestions or become the highway.
Obviously, your feedback will shape the final decision.
Sir Henry Morgan wrote:Here's some ideas for what one might learn from one's mistress - some can be derived from the same rewards as the voodoo cards:
1.) A derelict ship. With over 5,000 waiting for Trade Winds, a portion could come through this opportunity.
2.) A treasure fleet. One of those rare, NPC fleets loaded with 50 to 100K gold, which like an NPC, is only in the port she indicates for one hour.
3.) An abandoned warehouse in her port. All that needs done is transfer it your warehouse, or order fleets to pick it up and move it to another port to sell.
4.) An unemployed officer looking for employment. He' join, or will demand only 10% of your current officer cost.
5.) A merchant in a distant port is offering goods for half price to settle a debt with the Governor - all one needs to do is buy them, either for a warehouse in that port, or by ordering trade ships there to purchase from him.
6.) A merchant in a distant port is offering to buy goods at double the price to fulfill a cotract (and save his head). All one needs to do is sell what he has from his warehouse until the contract is filled, or order trade ships to buy the needed product and sell it to him.
These are all NPC - they could also be converted to PvP scenarios. I would also add these:
1.) Steal an officer from a random player.
2. ) Steal the goods (for 12 -24 hours) from a random player's warehouse.
3.) The mistress reveals a single trade route of one random player - the fleet will gain 3 DR, thus only be available until the end of the hour for a strike. (Normal plunder rules apply)
4.) The mistress can reveal a random player's docked ship, available for commandeer.
5.) The mistress can reveal a clue as to where to locate a random player's treasure.
The information could be sold, bought, used, etc. For this to be effective, the more different opportunities the mistress can provide, the more useful and viable the fortune aspect of the mistress will be. They can be added to as PG continues to grow and develop.
Special events can be asked for by a mistress - such as locate and defeat Davy Jones, and bring her his heart, and receive a Master craftsmanship voodoo card. (pretty lame reward for such work, but you get the idea.)
This would work well as a monthly, special or seasonal promotion, (Christmas, New Years, Captain Kidd's birthday, etc..) with a special reward, such as 400 turns, or voodoo cards, etc.
These be only ideas, mates, to throw out, rehash and add to.... the more the merrier.