Wolfie wrote:Well what if we make that to own more than 5 fishers you need to research tech in academy that way we get gold coins and gold bars sinker aswell.
Coming back to this.
I'm hesitant to limit the number of doggers or fishing fleets one can have.
The dogger isn't going to replace all fishing fleets. Players will still be able to use the other ships to fish. So limiting fishing fleets is a non-starter.
I'm on the fence with limiting the number of doggers one can possess. There is no limitation to the number of ship one can own, why limit the dogger.
Tech is a limited GB sink. Once the tech is maxed, it no longer sinks GB. Fishing tech is definitely an option that should be looked into, but should not be a limiter.
I think a boost to fishing will help move us more towards 100% player based resource production, and it also gives more options down the road for resource sinks, so we shouldn't limit fishing.
Dmanwuzhere wrote:fishing has never been better than trading and never should be but taxes on fish while thousands of ships flow through ports daily untaxed seems a bit tilted

I agree with dman. I see no reason to tax fishing fleets for port entry when regular fleets aren't taxed for port entry.
Points that I think should be added to the Dogger:
- Gold Bar Cost for Building. (20 Bars)
- 100% Sink Chance If Plundered (Ship Count based Sink Chance is ignored)
- Can't be sold on the Market. Can only be sold back to shipwright.
- Level 1 Ship Only (No Attributes for Allocation)
- Does not receive Ship Traits
I'm only here for Game Development and Forum Moderation.
If you see a forum rule violation, report the post.