DezNutz wrote:Didn't we just reduce the tax amount on citizens from 10 to 5 because it was causing too much of an influx in gc. So we turn around and say let's increase the taxes a nation gets on trade.
I believe CJ reduced Citizen Tax as Port Populations were a bit OP. I recall him saying that usually in the past the game "righted" itself and populations came back to "normalized" levels. However, MERC, came up with a plan to keep Populations high and capitalize on maxed population.
Now regardless if I agree with the "nerf" of Citizen Tax, I see a big value in what Haron has proposed. This game is build around SHIPS. Most of what happens in our world should be effected greatest by SHIPS.
Taxes, Influence, Populations, Warfare, Port Control, etc... should all have a SHIPS element to it.
So a big +1 to what Haron has purposed. It makes wanting to control a port all that much more enticing but it doesn't take anything away from merchants.