Shadowood wrote:Not sure I like that as most guilds are diverse with traders and pirate. I will say that there are more traders then pirates but a guild should be able to gain multiple "techs" if they put in the effort.
Perhaps a middle ground is needed, but not sure just yet. Suggestion: let's say each tech has 10 levels. Perhaps only 10 upgrades are allowed for equal techs. So you could have 5 of trader and 5 of pirate. Or go 10 of one and 0 of another. See where I am going with this?
Would have to design the tree to be mirror image on the way down to achieve the above suggestion
Yeah I definitely agree a middle ground should be an option, and perhaps a way to undo a level and go another route if the guild feels they made a mistake. But I definitely think some sort of limit should be there, so no guild can just have all the techs. One method could be that lets say there are a total of 10 techs with 10 levels, for a total of 100. A guild should be allowed to research a certain number before being unable to go further. I think 60 could be a good number. So a guild can have at most 60% of all techs(just a little under 2/3ds.