New "Inn Keeper" Feature (Medium)

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Re: New "Inn Keeper" Feature

Postby Meliva » Mon Nov 21, 2016 8:42 pm

Bmw wrote:
Meliva wrote:
but one of the problems of the governor seats being competitive is how the seats can change so easily. over the last couple weeks ive been bouncing between Tzogos, Psaral, and Akrotiri, all because if one port gains more population, the seat changes, same with influence. if a governor is given the opportunity to build up his/her port, what use is that if he can be switched to a different port every couple of days?


just build one in each aks you change you still have one under your control but its in a different port



that would be a complete waste though. why build up a port your a governor for, if you can be switched so easily. do you really think people would have the resources to put something as expensive as this in any port they become a governor of, only for it to be useless UNLESS they are the governor there? and even if they had the resources who would waste them on this idea? until the governor seats are more permanent and governors wont be switching back and forth between ports, any idea involving governors building up a port will not be a worthwhile addition. I certainly wouldn't spend 10M plus resources on Akrotiri, only for me to end up becoming governor of Psaral the next day making my previous investment wasted.
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Re: New "Inn Keeper" Feature

Postby Sebena » Mon Nov 21, 2016 8:44 pm

Shadowood wrote:
Wolfie wrote:this has potential but only when nations are able to decide who gets governor seat otherwise I can't see players investing this kind of resources in something that changes hands too often...


If a nation selects who is governor than it will take out the competitive nature of having access to bonus's such as this idea. And people will elect to not put forth more effort in investing in influence to maintain control of said port.




As Meliva said in her comment I would never build it up if my investment is lost because my port gained 20M in population and went rank up...

And it wouldn't remove competition in fact it would increase it because this way you would need to work twoards getting real influence in your nation so that you are chosen as a governor it would increase fights for king position because each new king would need to chose new governors...
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Re: New "Inn Keeper" Feature

Postby Shadowood » Mon Nov 21, 2016 8:57 pm

John Avery wrote:This is ok, but what about Pirates?


Being a pirate is a choice you make mate... you can still take advantage of the Inn effects however..

If you want to be an INN Keeper you must be a Governor.
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Re: New "Inn Keeper" Feature

Postby Admiral Nelson » Mon Nov 21, 2016 8:58 pm

A real pirate, has no nation so they can't.
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Re: New "Inn Keeper" Feature

Postby Haron » Mon Nov 21, 2016 9:00 pm

There has been several suggestions to give the governors more power in the port they control. For this to make sense, I think the King should first get more power. Either that, or the King can also be governor.

Secondly, chosing governors among the dukes should be done differently. If a governor is to gain special powers over one particular port, then in my opinion the duke from the controlling nation with the most influence in that port should be the governor of that port.

That said, I'm not sure about this particular building. I'd like SOME "buildings" or "bonuses" in ports, but I'm not sure that this is it. Maybe it will grow on me; I'll think about it. If it is implemented, though, the bonuses needs some adjustment, but that's details.
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Re: New "Inn Keeper" Feature

Postby Shadowood » Mon Nov 21, 2016 9:02 pm

Meliva wrote:
Shadowood wrote:
Wolfie wrote:this has potential but only when nations are able to decide who gets governor seat otherwise I can't see players investing this kind of resources in something that changes hands too often...


If a nation selects who is governor than it will take out the competitive nature of having access to bonus's such as this idea. And people will elect to not put forth more effort in investing in influence to maintain control of said port.


but one of the problems of the governor seats being competitive is how the seats can change so easily. over the last couple weeks ive been bouncing between Tzogos, Psaral, and Akrotiri, all because if one port gains more population, the seat changes, same with influence. if a governor is given the opportunity to build up his/her port, what use is that if he can be switched to a different port every couple of days?


If I had invested in building an INN in say Tzogos, I would make damn sure the population stays where it needs to be so I don't change ports. Also making sure I maintain the right level of influence.

This feature would add a certain dynamic that would force a player to pay more attention to these details. If you want the reward of being an INN Keeper you should have to work for it.

Or like BMW said, you could just build multiple if you do switch alot like we currently do in IoM.
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Re: New "Inn Keeper" Feature

Postby Meliva » Mon Nov 21, 2016 9:04 pm

Haron wrote:There has been several suggestions to give the governors more power in the port they control. For this to make sense, I think the King should first get more power. Either that, or the King can also be governor.


I agree with King also being governor in the event that there is no governor available. such as the king being the only council member and he has a port. then once a new council member comes the king just becomes a king and the new member takes over the governor seat.
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Re: New "Inn Keeper" Feature

Postby Shadowood » Mon Nov 21, 2016 9:05 pm

Meliva wrote:
Haron wrote:There has been several suggestions to give the governors more power in the port they control. For this to make sense, I think the King should first get more power. Either that, or the King can also be governor.


I agree with King also being governor in the event that there is no governor available. such as the king being the only council member and he has a port. then once a new council member comes the king just becomes a king and the new member takes over the governor seat.


I agree as well the King needs something.. One of the reason why I added a King Tax to this so they make some revenue as well. I would love to see a King Benefit in addition to something like this and port buildings.
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Re: New "Inn Keeper" Feature

Postby Meliva » Mon Nov 21, 2016 9:08 pm

Shadowood wrote:
If I had invested in building an INN in say Tzogos, I would make damn sure the population stays where it needs to be so I don't change ports. Also making sure I maintain the right level of influence.

This feature would add a certain dynamic that would force a player to pay more attention to these details. If you want the reward of being an INN Keeper you should have to work for it.

Or like BMW said, you could just build multiple if you do switch alot like we currently do in IoM.


even if you attempt to keep the population stable, any number of things can ruin your attempts. what if someone bombards it with Black deaths or Transport Immigrants. in fact if someone DOES bombard it with TI that's beneficial to the port and nation, so you may lose the port unless you hit it with BD's, which would be detrimental to your nation. I agree with Haron, that a good method would be whoever holds the most influence in said port, or maybe make it to where governors are appointed by the king or council. but there needs to be a way to make governor seats less prone to switching.
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Re: New "Inn Keeper" Feature

Postby Maha » Mon Nov 21, 2016 9:08 pm

Meliva wrote:but one of the problems of the governor seats being competitive is how the seats can change so easily. over the last couple weeks ive been bouncing between Tzogos, Psaral, and Akrotiri, all because if one port gains more population, the seat changes, same with influence. if a governor is given the opportunity to build up his/her port, what use is that if he can be switched to a different port every couple of days?
when something like this gets implemented it would not be too difficult to assign ports too the top influence dukes according to ID# (three ports top three dukes, 7 ports top seven).

but than the limiting factor of 2 inns / nation is a problem.

best solution: the king takes all and pays a rental to the governor (and his son in law)
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