New technology : Loadmaster (Small)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: New technology : Loadmaster

Postby Cdv » Mon Jul 18, 2016 3:24 am

+1
My guild is my weakness and my strength.
"...there should be no worries...if someone destroys all your ships."- CJ
"Arguing on the internet is like running in the special olympics. Even if you win, you are still retarded."
User avatar
Cdv
 
Posts: 382
Joined: Sun Apr 29, 2012 12:44 am

Re: New technology : Loadmaster

Postby Sir Colchian Niveus » Mon Jul 18, 2016 3:25 am

-1 as this makes the Gap between top players and small players bigger.
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

Sir Colchian Niveus, first of his kind. The White Dragon, Lord.
User avatar
Sir Colchian Niveus
 
Posts: 563
Joined: Fri Nov 28, 2014 11:39 pm

Re: New technology : Loadmaster

Postby DezNutz » Mon Jul 18, 2016 4:32 am

Sir Colchian Niveus wrote:-1 as this makes the Gap between top players and small players bigger.


Every game enhancement will technically make this gap bigger. Players that are well established will generally have an easier time developing any new game developments compared to smaller or newer players. However, we shouldn't take away from game developments because top players are generally further along in development than small players. It gives top players something new to work for and gives smaller players more to strive for.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7081
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: New technology : Loadmaster

Postby Malachi Constant » Mon Jul 18, 2016 4:45 am

DezNutz wrote:
Sir Colchian Niveus wrote:-1 as this makes the Gap between top players and small players bigger.


Every game enhancement will technically make this gap bigger. Players that are well established will generally have an easier time developing any new game developments compared to smaller or newer players. However, we shouldn't take away from game developments because top players are generally further along in development than small players. It gives top players something new to work for and gives smaller players more to strive for.


+1

Originally I was -1 on this idea, as currently there are players whose resources and wealth border on ingame omnipotence. I do think with time and some smarts that anyone can begin to elbow their way into the table.
User avatar
Malachi Constant
 
Posts: 308
Joined: Thu Mar 21, 2013 3:29 pm

Re: New technology : Loadmaster

Postby Sir Colchian Niveus » Mon Jul 18, 2016 5:18 am

DezNutz wrote:
Sir Colchian Niveus wrote:-1 as this makes the Gap between top players and small players bigger.


Every game enhancement will technically make this gap bigger. Players that are well established will generally have an easier time developing any new game developments compared to smaller or newer players. However, we shouldn't take away from game developments because top players are generally further along in development than small players. It gives top players something new to work for and gives smaller players more to strive for.


I know i know big players have something to aim for, but what small player are aiming for? when you'll see a player with 20 lvl Academy with the specific technologies making 30-50 M per day. what do you aim for by making 10 times less money? The game is fine as it is at the moment. I believe there should be placed work for Pirates and establish a new talent like Ship Builder and find propositions for those paths. I believe that until each part is upgraded equaly traders should not be evolved further.

You could even work on Diplomacy, Nation Barriers. There is no need to make traders richer.
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

Sir Colchian Niveus, first of his kind. The White Dragon, Lord.
User avatar
Sir Colchian Niveus
 
Posts: 563
Joined: Fri Nov 28, 2014 11:39 pm

Re: New technology : Loadmaster

Postby Most Lee Harmless » Mon Jul 18, 2016 7:12 am

Perhaps you should offer up your list of approved technologies then, and we can all agree with you and thus save ourselves all this pointless work thinking up others you dont like?

These suggestions may, or may not find approval with the player base : they may, or may not, find approval with the devs. None of which will mean any will ever be implemented unless they, with any others chosen, provide a balance in game play and advance the game in the direction the devs wish it to move.

So before raising these 'en bloc' objections, consider that these are just single suggestions for new techs that might, one day, become part of a long long list of possibilities.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3987
Joined: Sat Mar 01, 2014 3:48 pm

Re: New technology : Loadmaster

Postby Ziggfried » Mon Jul 18, 2016 8:45 am

Sir Colchian Niveus wrote:
DezNutz wrote:
Sir Colchian Niveus wrote:-1 as this makes the Gap between top players and small players bigger.


Every game enhancement will technically make this gap bigger. Players that are well established will generally have an easier time developing any new game developments compared to smaller or newer players. However, we shouldn't take away from game developments because top players are generally further along in development than small players. It gives top players something new to work for and gives smaller players more to strive for.


I know i know big players have something to aim for, but what small player are aiming for? when you'll see a player with 20 lvl Academy with the specific technologies making 30-50 M per day. what do you aim for by making 10 times less money? The game is fine as it is at the moment. I believe there should be placed work for Pirates and establish a new talent like Ship Builder and find propositions for those paths. I believe that until each part is upgraded equaly traders should not be evolved further.

You could even work on Diplomacy, Nation Barriers. There is no need to make traders richer.


Rich traders are really not rich. It has taken them years of savings to get where they are and has the cost to build paid for it even yet?. Technology like this wouldgive new players more profits sooner with just a lvl or 2 and a loan to get started or threw selling credits. Big players these days are the ones mostly funding new players to stay and enjoythe game. This idea would benefit both. And far as pirates go the more traders make the more pirates make co men Seanceas your raiding the merchants. If your not makingwhat you think you shouldmabe your in the wrong profession.
User avatar
Ziggfried
 
Posts: 149
Joined: Tue Apr 14, 2015 5:19 am

Re: New technology : Loadmaster

Postby Sir Colchian Niveus » Mon Jul 18, 2016 11:27 am

I was always a trader Ziggfried except 2 times that i sold my fleets and turn fighting. I consider myself a trader-privateer. I'm not saying it's a bad idea, i just don't believe it should be implemented now, there are other parts that need development before developing traders further. That's why i gave my -1 vote, although i got someone trying to change my mind, so i tried to explain why. If you guys can't accept a neggative vote, then that's something you should work on. I believe the same thing about the rest ideas Danik proposed. Are not bad, just not the time.
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

Sir Colchian Niveus, first of his kind. The White Dragon, Lord.
User avatar
Sir Colchian Niveus
 
Posts: 563
Joined: Fri Nov 28, 2014 11:39 pm

Re: New technology : Loadmaster

Postby Psychodad » Mon Jul 18, 2016 1:00 pm

I don't care to weigh in on the long-term players issue, but I think that the OP idea is sound in general. I agree with CJ on the difficulty and look forward to clarification on how to realistically apply.

+1
User avatar
Psychodad
 
Posts: 277
Joined: Tue Oct 01, 2013 10:25 pm

Re: New technology : Loadmaster

Postby Haron » Mon Jul 18, 2016 8:24 pm

You know, I've been thinking of something similar, Danik. Except instead of as a technology, I though about adding "hull size" as an additional ship stat. Why? Well, this would give traders a reason to level up their ships somewhat, in order to carry more goods. As it is now, most traders are content with level 1 trade vessels, with a higher level tail. Such a stat would change that, I hope. They might still only make level 3 - 4 trade vessels, but still.

Anyway, I think a "loadmaster" might be a good idea. If nothing else, it will increase the payouts for skirmish attacks ;-)
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1931
Joined: Tue Mar 29, 2016 10:04 am

PreviousNext

Return to Approved