Credit Subscriptions (Medium)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: [REVIEW] Credit Subscriptions

Postby Vane » Wed Nov 14, 2018 8:39 pm

I also approve of this. I dont however feel that the first month should supply more credits a standard amount for a set few modestly cheaper than bulk buying options.

+1
"Not all treasure is silver and gold mate."
User avatar
Vane
Players Dev Team Member
 
Posts: 1289
Joined: Mon Mar 28, 2016 12:32 pm

Re: [REVIEW] Credit Subscriptions

Postby Banger » Wed Nov 14, 2018 8:59 pm

+1. I know many games that give you a nice buy in then residual amounts every month. Another option I have seen is having to log in daily to collect the daily allotment which pushes activity. Regardless of what the particulars are this is is a good idea.
User avatar
Banger
 
Posts: 1166
Joined: Thu Feb 16, 2017 3:00 pm

Re: [REVIEW] Credit Subscriptions

Postby PFH » Wed Nov 14, 2018 9:04 pm

I approve and will move this to approved
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: [REVIEW] Credit Subscriptions

Postby Bomont » Thu Nov 15, 2018 5:13 am

Charles Vane wrote:I also approve of this. I dont however feel that the first month should supply more credits a standard amount for a set few modestly cheaper than bulk buying options.

+1

The OP was to start at a standard amount of credits for the price and increase it later, not a higher amount initially. That seems a good idea to promote keeping the subscription going. Maybe it goes up 5 credits every quarter for the first year or something like that. If you drop the subscription and then start it up later, it should start over - maybe with half the advantage previously obtained. Anything to encourage ongoing support for the game. It seems this would just give another option for supporting the game and staying active, which is always good. Worst case it slightly reduces the value of credits in the exchange due to higher supply.
User avatar
Bomont
 
Posts: 102
Joined: Thu Nov 02, 2017 12:11 am

Re: [REVIEW] Credit Subscriptions

Postby Bomont » Thu Nov 15, 2018 5:15 am

Banger wrote:+1. I know many games that give you a nice buy in then residual amounts every month. Another option I have seen is having to log in daily to collect the daily allotment which pushes activity. Regardless of what the particulars are this is is a good idea.

Yes, it seems to be common to have daily login rewards. It must help retain/promote activity since it's done on so many games. This could be gc's or gold bars if you don't want to give away credits daily. Many games give a better value reward every 10 day or something.
User avatar
Bomont
 
Posts: 102
Joined: Thu Nov 02, 2017 12:11 am

Previous

Return to Approved