Trade Routes Revamp

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Re: Trade Routes Revamp

Postby William one eye » Fri Apr 28, 2017 6:52 pm

DezNutz wrote:
It would be better if you could assign multiple routes to a fleet via a schedule.


I agree that would be useful - I noticed he mentioned schedules, I don't know if it could function that way.
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Re: Trade Routes Revamp

Postby Admiral Nelson » Fri Apr 28, 2017 6:53 pm

What exactly do you mean by a schedule, Deznuts?
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Re: Trade Routes Revamp

Postby DezNutz » Fri Apr 28, 2017 7:09 pm

John Avery wrote:What exactly do you mean by a schedule, Deznuts?

Like a calendar schedule. Or something like the below pic.

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Re: Trade Routes Revamp

Postby Admiral Nelson » Fri Apr 28, 2017 7:12 pm

Seems to me like a way to be less active then people are already (Not being a troll here)

Unless they must log in every 10 days or whatever it is still applys.
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Re: Trade Routes Revamp

Postby sXs » Fri Apr 28, 2017 7:23 pm

Hmmmmm that almost like "bot" mechanics. Has ruined many a game. Maybe if you limit it to 3 or 5 days. It would work more like a traders queue then.

Trade queue

1)Trade route A-B
Port A store to warehouse level 50k
Port B store to warehouse level 50k

2) Trade route C-D
Port C Sell 100k goods to warehouse
Port D Sell 100k Goods to Warehouse


If that makes sense? I think the 25 port set up is a step in this direction.
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Re: Trade Routes Revamp

Postby DezNutz » Fri Apr 28, 2017 7:29 pm

Nothing wrong with using a schedule or applying a schedule. Trading was done on schedules. You didn't just ship back and forth as fast as you could. The game still requires you to be log in every so often for the routes to stay active, anyway.
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Re: Trade Routes Revamp

Postby Admiral Nelson » Fri Apr 28, 2017 7:38 pm

DezNutz wrote:Nothing wrong with using a schedule or applying a schedule. Trading was done on schedules. You didn't just ship back and forth as fast as you could. The game still requires you to be log in every so often for the routes to stay active, anyway.


Now this is not me trolling, but merely concerned about peoples active times.

I feel this would let people just log in for a moment, then log back out. Perhaps 'schedules' could cost money?

+1 to the idea, but needs to be seriously considered.
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Re: Trade Routes Revamp

Postby sXs » Fri Apr 28, 2017 7:52 pm

I am not opposed to it, just needs some 'tweaking i think.

Avery, I like the Idea of a premium put o a scheduled trade route. Could be another credit or gold bar sinker that admin is looking for.

say trade route schedule 1-10 fleet 5cr
11-25 fleets 10 cr
25-50 fleets 15 cr

Amount can be adjusted but just an example.
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Re: Trade Routes Revamp

Postby Captain dungeness » Sat Apr 29, 2017 3:45 am

Captain Jack,
This has to be one of my favorite forum topics made by you. I have been quietly wishing for more than 4 ports for so long. Also the trading profile presets are going to be soooooo good for understanding all the fleets in all their routes.

To address some complaints people are having:
1) This will not make trading more boring because trading is already exceedingly boring, especially because it's so hard to see how well each route is doing. Improving the player's understanding and control will improve the experience and allow for more strategy.
2) 25 ports is not excessive. Think about it this way: If I want to stock my warehouse with all the resources so I can keep my hideout upgrades and goldsmith cranking so I choose to schedule enough fleets to keep the goldsmith active and restock building supplies. That requires at least 7 ports + your hideout port so the back-and-forth route requires 14 ports. I can think of a few ways that even more ports would be advantageous.
3) I have seen how resourceful PG pirates are and this won't make it any harder. The minuscule increase in time to track post gossip and read trade master reports will not slow them down.

-Captain D
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Re: Trade Routes Revamp

Postby William one eye » Wed Jul 11, 2018 2:57 pm

bump -

This would be pretty useful now!
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