New Fleet Actions (Medium)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: New Fleet Actions

Postby Most Lee Harmless » Thu Oct 27, 2016 2:13 pm

from the Avonmora archives :

viewtopic.php?f=4&t=1437&p=15810&hilit=lost+islands#p15810

in which I posted this in th ehtread which had many good and useful ideas on the subject of expeditions to Lost Islands :

... but how about something like this : no limitations, any one can chart a course for the 'Lost Islands' : perhaps by applying an 'uncommon' voodoo card named as such ; Your fleet is then gone for 6 hours on its voyage, you know not where. Upon its return to port you get told its fate : the islands natives may have traded at excellent terms for its cargo, bringing home a great profit in gold coin ; they may have shrugged and sent you on your way with nothing : perhaps your visit pleased the Great Shaman there, who gave gifts of voodoo cards : perhaps you displeased him with your paltry offerings and your vessels were struck by great damage and loss of crew : perhaps your fleet discovered a lost wreck or stranded vessel upon the islands shores and brought it home : and the greatest prize of all : your crew discovered a long hidden temple filled with gold icons and idols... they bring home a full hold of gold bars! Or some prayer mats and a handful of copper statues worth...meh... 200gc.


all in all, I favor the development of expeditions with shiny shiny prizes for the brave...
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Re: New Fleet Actions

Postby Shadowood » Tue Nov 01, 2016 6:10 pm

Danik wrote:from the Avonmora archives :

viewtopic.php?f=4&t=1437&p=15810&hilit=lost+islands#p15810

in which I posted this in th ehtread which had many good and useful ideas on the subject of expeditions to Lost Islands :

... but how about something like this : no limitations, any one can chart a course for the 'Lost Islands' : perhaps by applying an 'uncommon' voodoo card named as such ; Your fleet is then gone for 6 hours on its voyage, you know not where. Upon its return to port you get told its fate : the islands natives may have traded at excellent terms for its cargo, bringing home a great profit in gold coin ; they may have shrugged and sent you on your way with nothing : perhaps your visit pleased the Great Shaman there, who gave gifts of voodoo cards : perhaps you displeased him with your paltry offerings and your vessels were struck by great damage and loss of crew : perhaps your fleet discovered a lost wreck or stranded vessel upon the islands shores and brought it home : and the greatest prize of all : your crew discovered a long hidden temple filled with gold icons and idols... they bring home a full hold of gold bars! Or some prayer mats and a handful of copper statues worth...meh... 200gc.


all in all, I favor the development of expeditions with shiny shiny prizes for the brave...


Really like this "Lost Island" voodoo card suggestion.
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Re: New Fleet Actions

Postby Shadowood » Tue Nov 01, 2016 6:16 pm

I look forward to seeing these new features in place. Expedition Journey sounds like very good new feature. The big prize for some is of course 1 level in Tech Research. That's huge.

Transport Immigrants - I agree with Haron's math that it should be adjusted some. Full Cargo capacity should be used. Or maybe an added Voodoo card that compliments this feature to make it more appealing. ["Northwest India Company" - Adds double capacity for 24 hours to TI Fleets.]
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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