New technology : Merchant Skills (Small)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: New technology : Merchant Skills

Postby Shadowood » Mon Jul 18, 2016 4:53 pm

Crackedcubes wrote:
How does one construe my contribution to the thread as "Hating?" Interestingly, I voted +1 on Danik's Loadmaster idea prior to topic presentation, yet now I'm labeled a Hater because I can think, document my thought process in a clear and concise manner, share it with the player base, even if it is contrary to the topic presenter's idea. So really in the end, just vote +1 for all of Danik's ideas, and keep our heads stuck in the sand, because God forbid anyone disagrees!


I am sorry if you thought I was thinking about you Crackedcubes. No where in my post did I single you out. I was just telling Danik to stay the course and continue to post.

I do thank you however for your contribution on all threads, as all ideas need to be discussed. Pros and Cons.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: New technology : Merchant Skills

Postby Crackedcubes » Mon Jul 18, 2016 4:58 pm

Shadowood wrote:
Crackedcubes wrote:
How does one construe my contribution to the thread as "Hating?" Interestingly, I voted +1 on Danik's Loadmaster idea prior to topic presentation, yet now I'm labeled a Hater because I can think, document my thought process in a clear and concise manner, share it with the player base, even if it is contrary to the topic presenter's idea. So really in the end, just vote +1 for all of Danik's ideas, and keep our heads stuck in the sand, because God forbid anyone disagrees!


I am sorry if you thought I was thinking about you Crackedcubes. No where in my post did I single you out. I was just telling Danik to stay the course and continue to post.

I do thank you however for your contribution on all threads, as all ideas need to be discussed. Pros and Cons.


No problem....and Yes! let Danik's ideas spring forth from the ground like the fertile Donkeys of Spain.
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Re: New technology : Merchant Skills

Postby Most Lee Harmless » Mon Jul 18, 2016 5:02 pm

Crackedcubes wrote:
Shadowood wrote:
Crackedcubes wrote:
How does one construe my contribution to the thread as "Hating?" Interestingly, I voted +1 on Danik's Loadmaster idea prior to topic presentation, yet now I'm labeled a Hater because I can think, document my thought process in a clear and concise manner, share it with the player base, even if it is contrary to the topic presenter's idea. So really in the end, just vote +1 for all of Danik's ideas, and keep our heads stuck in the sand, because God forbid anyone disagrees!


I am sorry if you thought I was thinking about you Crackedcubes. No where in my post did I single you out. I was just telling Danik to stay the course and continue to post.

I do thank you however for your contribution on all threads, as all ideas need to be discussed. Pros and Cons.


No problem....and Yes! let Danik's ideas spring forth from the ground like the fertile Donkeys of Spain.


Spain?
-1 : Move to archive.
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Re: New technology : Merchant Skills

Postby Shadowood » Mon Jul 18, 2016 5:10 pm

They are so fertile that they have started to populate Spain all the way from Mexico. Those are some amazing Donkeys!
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: New technology : Merchant Skills

Postby Crackedcubes » Mon Jul 18, 2016 5:30 pm

No problem....and Yes! let Danik's ideas spring forth from the ground like the fertile Donkeys of Spain.[/quote]

Spain?[/quote]

ooopss....
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Re: New technology : Merchant Skills

Postby Cdv » Mon Jul 18, 2016 6:01 pm

Danik wrote: I don't think newer players see how far this game has progressed in terms of choices and opportunities in the last year...

I have to agree with Danik's post above and its reply by Stan Rogers. I was just telling someone a couple of days ago how easy it is for new players to get ahead nowadays. I had to struggle for days just to earn enough to build my second ship. When I eventually did, it felt like an achievement! 8-)
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