Population Cap on TI Recast

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Population Cap on TI Recast

Postby Soliel » Thu May 21, 2020 7:15 am

When attempting to cast TI from the page after a successful cast, I was met with a message saying the population cap had been reached. However, when fresh casting again from voodoo inventory, it was successful.
It was suggested to me someone may have cast BD in between, but I find that unlikely due to the number immigrated. As shown in the screenshots attached below, cast #1 immigrated 21,305,685 and cast #2 immigrated 21,474,800. This is almost exactly a 1% increase between casts, i.e. the population increased by 1% before I cast a second time. This is not the case between #2 and #3, however.

Image


I can think of a few explanations-
-There's a bug with the re-casting option at the bottom of the screen after a successful cast of TI
-Someone cast a BD and someone cast a TI in 5'30", resulting in a population 0.0001% lower than after I cast, allowing me to cast again with no discernable difference in population gain (though I beg rule 39)
-There's a workaround allowing players with active nation missions to cast despite cap

I find it pretty funny honestly...
Image
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Re: Population Cap on TI Recast

Postby Captain Jack » Thu May 21, 2020 3:57 pm

The price of having maxed populations.
There is not much you can do but wait before recasting.

Other than that, we need some more creativity there to add different missions when there are such cases.
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Re: Population Cap on TI Recast

Postby Shadowood » Thu May 21, 2020 5:08 pm

Captain Jack wrote:The price of having maxed populations.
There is not much you can do but wait before recasting.

Other than that, we need some more creativity there to add different missions when there are such cases.


I think a simple "IF/THEN" statement in your code should fix this CJ.

IF the population in the port is maxed, THEN steal a ship from Black Sparrow.

Problem solved. :pirateflag
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Re: Population Cap on TI Recast

Postby The Lamb » Thu May 21, 2020 5:09 pm

:D :D :D :D :D
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Re: Population Cap on TI Recast

Postby xPROx » Thu May 21, 2020 5:19 pm

Lol
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Re: Population Cap on TI Recast

Postby Soliel » Thu May 21, 2020 8:04 pm

Captain Jack wrote:The price of having maxed populations.
There is not much you can do but wait before recasting.

Other than that, we need some more creativity there to add different missions when there are such cases.


I'm still confused as to why it let me cast from my voodoo inventory but not from the page after a successful cast- is this a known issue?

After casting #1, I attempted to cast #2 from the success screen and was met with the max population message.
However, casting #2 from voodoo inventory (with no noticeable net population drop between) was successful.
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Re: Population Cap on TI Recast

Postby Sebena » Thu May 21, 2020 8:05 pm

I would say by the time you switched from page to inventory someobes ships with immigrants left.
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